branchrust_reboot/main/world_update_2cancel

548 Commits over 61 Days - 0.37cph!

2 Years Ago
Also remove water caustics where ocean is culled
2 Years Ago
Removed shore wetness from canyons (again, accidentally reverted)
2 Years Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
2 Years Ago
Don't render ocean where lakes are (determined by lake topology)
2 Years Ago
Made underwater checks more stringent on divesites
2 Years Ago
Added terrain wetness around rivers and lakes
2 Years Ago
Fixed terrain wetness displaying in canyons
2 Years Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
2 Years Ago
Fixed rivers having the lake instead of river water body type set
2 Years Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
2 Years Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
2 Years Ago
Fixed harbors overlapping rivers
2 Years Ago
Support underwater effects in lakes
2 Years Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
2 Years Ago
Fixed canyon water carving volumes being culled too early
2 Years Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Radioative Water -> World Update 2
2 Years Ago
Improved ground contact on divesite rocks/props being off the ground
2 Years Ago
Better rivers
2 Years Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
2 Years Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
2 Years Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
2 Years Ago
Added prevent build volumes to buoys and divesites
2 Years Ago
Divesite underwater check
2 Years Ago
divesite fixes
2 Years Ago
removed splat set nodes from coastal cliffs
2 Years Ago
Compile fixes
2 Years Ago
Forgot to commit lake A
2 Years Ago
S2P all lakes and oases
2 Years Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
2 Years Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
2 Years Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
2 Years Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
2 Years Ago
Fixed being unable to drink from lakes and oases
2 Years Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
2 Years Ago
Radioactive Water (missing manifest) -> World Update 2
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
divesite fixes
2 Years Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
2 Years Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
2 Years Ago
Adjust terrain anchors on all 3 new divesites
2 Years Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
2 Years Ago
cleaing up divesite. collision and lods
2 Years Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
2 Years Ago
unpacked prefabs for divesite
2 Years Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
2 Years Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
2 Years Ago
more seaweed placement. plane lods
2 Years Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes