branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

10 Months Ago
Fixed floating divesites
10 Months Ago
Also remove water caustics where ocean is culled
10 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
10 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
10 Months Ago
Don't render ocean where lakes are (determined by lake topology)
10 Months Ago
Made underwater checks more stringent on divesites
10 Months Ago
Added terrain wetness around rivers and lakes
10 Months Ago
Fixed terrain wetness displaying in canyons
10 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
10 Months Ago
Fixed rivers having the lake instead of river water body type set
10 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
10 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
10 Months Ago
Fixed harbors overlapping rivers
10 Months Ago
Support underwater effects in lakes
10 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
10 Months Ago
Fixed canyon water carving volumes being culled too early
10 Months Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
10 Months Ago
Radioactive Water -> World Update 2
10 Months Ago
Radioative Water -> World Update 2
10 Months Ago
Improved ground contact on divesite rocks/props being off the ground
10 Months Ago
Better rivers
10 Months Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
10 Months Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
10 Months Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
10 Months Ago
Added prevent build volumes to buoys and divesites
10 Months Ago
Divesite underwater check
10 Months Ago
divesite fixes
10 Months Ago
removed splat set nodes from coastal cliffs
10 Months Ago
Compile fixes
10 Months Ago
Forgot to commit lake A
10 Months Ago
S2P all lakes and oases
10 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
10 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
10 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
10 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
10 Months Ago
Fixed being unable to drink from lakes and oases
10 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
10 Months Ago
Radioactive Water (missing manifest) -> World Update 2
10 Months Ago
Radioactive Water -> World Update 2
10 Months Ago
divesite fixes
10 Months Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
10 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
10 Months Ago
Adjust terrain anchors on all 3 new divesites
10 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
10 Months Ago
cleaing up divesite. collision and lods
10 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
10 Months Ago
unpacked prefabs for divesite
10 Months Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
10 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
10 Months Ago
more seaweed placement. plane lods