branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

10 Months Ago
Enabled Mountain toplogy use on lakes unique environments
10 Months Ago
Erosion proof of concept
10 Months Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
10 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
10 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
10 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
10 Months Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
10 Months Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
10 Months Ago
Slightly tweaked weather ratios for the updated types.
10 Months Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
10 Months Ago
More weather fixes/tweaks.
10 Months Ago
Rain profile tweaks.
10 Months Ago
Weather profile iteration.
10 Months Ago
Nicer overcast weather.
10 Months Ago
updated swamps and bandit town swamp topology
10 Months Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
10 Months Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
10 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
10 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
10 Months Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
10 Months Ago
CraggyIsland TopologyMap fixes
10 Months Ago
post-merge waterinfo query fix
10 Months Ago
merge DPV->world_update_2
10 Months Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
10 Months Ago
Post merge formatting fixes
10 Months Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
10 Months Ago
merge FrontierHazmat->world_update_2
10 Months Ago
Main Camera post merge prefab fix
10 Months Ago
WaterLevel post merge compile fix
10 Months Ago
Merge from main (this will likely need some post-merge fixes)
10 Months Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
10 Months Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
10 Months Ago
Fixed floor spikes giibs spawning twice
10 Months Ago
Fixed large water catcher gibs incorrect materials
10 Months Ago
Ocean surface reflection tweaks for better sunsets.
10 Months Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
10 Months Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
10 Months Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
10 Months Ago
Forgotten file (WaterBody)
10 Months Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
10 Months Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
10 Months Ago
Subtracting 103462 (causing water rendering regressions)
10 Months Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
10 Months Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
10 Months Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
10 Months Ago
Prefab<T> caches PrefabAttribute on repeat calls
10 Months Ago
oilrig small and gas station S2P
10 Months Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
10 Months Ago
compound s2p
10 Months Ago
fixed compound bbq being hidden away inside a building - put back in party area