branchrust_reboot/main/xmas_2022cancel

240 Commits over 30 Days - 0.33cph!

4 Years Ago
merge from xmas22_event
4 Years Ago
network++
4 Years Ago
merge from main
4 Years Ago
Don't show corpse flies on gingerbread gibs
4 Years Ago
Bandit town lighting pass WIP
4 Years Ago
Roam design failsafe
4 Years Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
4 Years Ago
compille fix
4 Years Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
4 Years Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
4 Years Ago
Fixed gingerbreads damaging each other
4 Years Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
4 Years Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
4 Years Ago
Light fixes
4 Years Ago
Scene progress
4 Years Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
4 Years Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
4 Years Ago
gingerbread footsteps, impacts, and crumble sounds
4 Years Ago
Scene backup
4 Years Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
4 Years Ago
data tweaks
4 Years Ago
more AI data
4 Years Ago
first pass AI data
4 Years Ago
merge from ai (still wip)
4 Years Ago
Added gibs to gingerbread wooden crate
4 Years Ago
Lighting pass on Bandit WIP
4 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
4 Years Ago
dwelling prefab spawns gingerbread man
4 Years Ago
Xmas tunnel entrance mound
4 Years Ago
Updated albedo texture for gingerbread barricades and gingerbread wooden crate
4 Years Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
4 Years Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
4 Years Ago
Merge from dungeon_map
4 Years Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
4 Years Ago
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
4 Years Ago
S2P'd fishing ABC
4 Years Ago
Further optimized A. Renamed some xmas monu prefabs for naming consistency.
4 Years Ago
Reverted this variant of the xmas light strip to fix missing embedded lights, and reapplied the batching script
4 Years Ago
Further optimization on C
4 Years Ago
Village B bounce light pass and light optimization. Static advent star LOD distance tweaks
4 Years Ago
dungeon entrance setup
4 Years Ago
Added bounce lighting to Village C Tweaked some light strip base brightness values
4 Years Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
4 Years Ago
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
4 Years Ago
Merge from main
4 Years Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
4 Years Ago
Added Gingerbread man death screen avatar/icon. Updated prefab information.
4 Years Ago
Update localized death name for gingerbread man (just needs an icon)
4 Years Ago
Fixed entrance height offset on the prefab
4 Years Ago
Entrance LOD0 progress Updated collider mesh