branchrust_reboot/main/xmas_2022cancel
257 Commits over 30 Days - 0.36cph!
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes)
This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
Snowball third person deploy + aim sounds
Added missing third person sounds to candy cane club
Use gingerbread fx instead of blood (still trying to fix decals)
Fixed small typo in the newly organized hierarchy.
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge
S2P & scene.
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
S2P fishing village, compound, banditcamp
Fixed snow_machine_static exception
Add SkeletonSkinLOD for male and female gingerbread variants
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
Don't show corpse flies on gingerbread gibs
Bandit town lighting pass WIP
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener.
Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
Fixed gingerbreads damaging each other
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
Tweaked cream pile spec texture to make it work as an SSS map
This was done to make the cream pile in the collapsed tunnels look better
Tweaked xmas tunnel lighting
Placed gumdrop lights in clumps and more randomly
gingerbread footsteps, impacts, and crumble sounds
Tweaked gumdrop materials
Converted them to specular boosted glare and added custom emissive textures
Updated gumdrop prefabs
merge from ai (still wip)
Added gibs to gingerbread wooden crate
Lighting pass on Bandit WIP
Create, size and init an AIInformationZone for dungeon instances.
AIInformationZone can be manually init'd.
dwelling prefab spawns gingerbread man
Xmas tunnel entrance mound
Updated albedo texture for gingerbread barricades and gingerbread wooden crate
Made chocolate trims texture brighter
Added more padding
Tweaked chocolate UVs on the entrance
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
Created LODs and proper colliders for the xmas tunnel entrance
Set collider type to gingerbread
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
Further optimized A.
Renamed some xmas monu prefabs for naming consistency.