branchrust_reboot/main/xmas_2022cancel

257 Commits over 30 Days - 0.36cph!

1 Year Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
1 Year Ago
Gingerbread impact decal
1 Year Ago
Snowball third person deploy + aim sounds
1 Year Ago
Added missing third person sounds to candy cane club
1 Year Ago
Use gingerbread fx instead of blood (still trying to fix decals)
1 Year Ago
Fixed small typo in the newly organized hierarchy.
1 Year Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
1 Year Ago
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
1 Year Ago
S2P fishing village, compound, banditcamp
1 Year Ago
Fixed snow_machine_static exception
1 Year Ago
Add SkeletonSkinLOD for male and female gingerbread variants
1 Year Ago
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
1 Year Ago
merge from xmas22_event
1 Year Ago
network++
1 Year Ago
merge from main
1 Year Ago
Don't show corpse flies on gingerbread gibs
1 Year Ago
Bandit town lighting pass WIP
1 Year Ago
Roam design failsafe
1 Year Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
1 Year Ago
compille fix
1 Year Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
1 Year Ago
Fixed gingerbreads damaging each other
1 Year Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
1 Year Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
1 Year Ago
Light fixes
1 Year Ago
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1 Year Ago
Scene progress
1 Year Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
1 Year Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
1 Year Ago
gingerbread footsteps, impacts, and crumble sounds
1 Year Ago
Scene backup
1 Year Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
1 Year Ago
data tweaks
1 Year Ago
more AI data
1 Year Ago
first pass AI data
1 Year Ago
merge from ai (still wip)
1 Year Ago
Added gibs to gingerbread wooden crate
1 Year Ago
Lighting pass on Bandit WIP
1 Year Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
1 Year Ago
dwelling prefab spawns gingerbread man
1 Year Ago
Xmas tunnel entrance mound
1 Year Ago
Updated albedo texture for gingerbread barricades and gingerbread wooden crate
1 Year Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
1 Year Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
1 Year Ago
Merge from dungeon_map
1 Year Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
1 Year Ago
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
1 Year Ago
S2P'd fishing ABC
1 Year Ago
Further optimized A. Renamed some xmas monu prefabs for naming consistency.