branchrust_reboot/main/xmas_2022cancel
240 Commits over 30 Days - 0.33cph!
Don't show corpse flies on gingerbread gibs
Bandit town lighting pass WIP
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener.
Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
Fixed gingerbreads damaging each other
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
Tweaked cream pile spec texture to make it work as an SSS map
This was done to make the cream pile in the collapsed tunnels look better
Tweaked xmas tunnel lighting
Placed gumdrop lights in clumps and more randomly
gingerbread footsteps, impacts, and crumble sounds
Tweaked gumdrop materials
Converted them to specular boosted glare and added custom emissive textures
Updated gumdrop prefabs
merge from ai (still wip)
Added gibs to gingerbread wooden crate
Lighting pass on Bandit WIP
Create, size and init an AIInformationZone for dungeon instances.
AIInformationZone can be manually init'd.
dwelling prefab spawns gingerbread man
Xmas tunnel entrance mound
Updated albedo texture for gingerbread barricades and gingerbread wooden crate
Made chocolate trims texture brighter
Added more padding
Tweaked chocolate UVs on the entrance
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
Created LODs and proper colliders for the xmas tunnel entrance
Set collider type to gingerbread
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
Further optimized A.
Renamed some xmas monu prefabs for naming consistency.
Reverted this variant of the xmas light strip to fix missing embedded lights, and reapplied the batching script
Further optimization on C
Village B bounce light pass and light optimization.
Static advent star LOD distance tweaks
Added bounce lighting to Village C
Tweaked some light strip base brightness values
New gumdrop materials
Made gumdrops bigger and changed their LOD setup
Increased gumdrop light brightness
Added fill lights
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
Made gumdrop lights bigger
Added gumdrop lights to the tunnels
Added Gingerbread man death screen avatar/icon. Updated prefab information.
Update localized death name for gingerbread man (just needs an icon)
Fixed entrance height offset on the prefab
Entrance LOD0 progress
Updated collider mesh