branchrust_reboot/main/xmas_2022cancel

257 Commits over 30 Days - 0.36cph!

2 Years Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
2 Years Ago
Gingerbread impact decal
2 Years Ago
Snowball third person deploy + aim sounds
2 Years Ago
Added missing third person sounds to candy cane club
2 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
2 Years Ago
Fixed small typo in the newly organized hierarchy.
2 Years Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
2 Years Ago
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
2 Years Ago
S2P fishing village, compound, banditcamp
2 Years Ago
Fixed snow_machine_static exception
2 Years Ago
Add SkeletonSkinLOD for male and female gingerbread variants
2 Years Ago
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
2 Years Ago
merge from xmas22_event
2 Years Ago
network++
2 Years Ago
merge from main
2 Years Ago
Don't show corpse flies on gingerbread gibs
2 Years Ago
Bandit town lighting pass WIP
2 Years Ago
Roam design failsafe
2 Years Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
2 Years Ago
compille fix
2 Years Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
2 Years Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
2 Years Ago
Fixed gingerbreads damaging each other
2 Years Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
2 Years Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
2 Years Ago
Light fixes
2 Years Ago
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2 Years Ago
Scene progress
2 Years Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
2 Years Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
2 Years Ago
gingerbread footsteps, impacts, and crumble sounds
2 Years Ago
Scene backup
2 Years Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
2 Years Ago
data tweaks
2 Years Ago
more AI data
2 Years Ago
first pass AI data
2 Years Ago
merge from ai (still wip)
2 Years Ago
Added gibs to gingerbread wooden crate
2 Years Ago
Lighting pass on Bandit WIP
2 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
2 Years Ago
dwelling prefab spawns gingerbread man
2 Years Ago
Xmas tunnel entrance mound
2 Years Ago
Updated albedo texture for gingerbread barricades and gingerbread wooden crate
2 Years Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
2 Years Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
2 Years Ago
Merge from dungeon_map
2 Years Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
2 Years Ago
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
2 Years Ago
S2P'd fishing ABC
2 Years Ago
Further optimized A. Renamed some xmas monu prefabs for naming consistency.