branchrust_reboot/main/xmas_2022cancel
240 Commits over 30 Days - 0.33cph!
Unlock mask + vest via throne
Updated icons
Updated IconRender scene, disabled all entities and added a canvas to allow comparison with existing icons
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
World models, better names + descriptions
Fix NRE when exiting play mode while repair bench is open
Reapply vest skin (on the correct branch)
reverting
77584 as it seems to have made things worse
ICE_T model and prefab
-textures and materials
- LODs and Gibs
Poolable, Realmed remove the art on gingerbread barricades
Fixed missing gibs on gingerbread crate
gingerbread wooden crate gibs
Added gingerbread stab impact fx. Updated gibs for Gingerbread NPCs to use gingerbread physics material.
Fixed mound position in xmasportalentry
xmas loot tables
updated xmas dungeon lootcrate visuals
removed hobobarrel from xmas dungeon
added terrain mound for xmas dungeon entry
increased gingerbread health
Ice wall gibs collider material update
Updated gingrerbread wooden crate collider material
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
Files needed for SSS chocolate if we go that route
Scene backup.
Added batching on some mats.
New cream pile static based on existing rubble piles
Gingerbread barricades collider materials.
Updated xmas entry and exit door's collider materials.
Xmas tunnel portion added to the test map
Increased coverpoint usage range
Fix weapon attachment active state not being respected when entering/exiting a portal
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn
This way different players can have different loadouts rather than everyone on the server having the same loadout
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout)
Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location)
Both for trailer filming
Fix NRE when deleting corpses with gingerbread cinematic mode on
Moved cinematicGingerbreadCorpses to the global section and made it client + server
When set on both will also emulate the particle fx of the gingerbread npc's
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes)
This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
Snowball third person deploy + aim sounds
Added missing third person sounds to candy cane club
Use gingerbread fx instead of blood (still trying to fix decals)
Fixed small typo in the newly organized hierarchy.
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge
S2P & scene.
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
S2P fishing village, compound, banditcamp
Fixed snow_machine_static exception
Add SkeletonSkinLOD for male and female gingerbread variants
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.