branchrust_reboot/main/xmas_2022cancel

240 Commits over 30 Days - 0.33cph!

4 Years Ago
xmas tunnel setup baseline
4 Years Ago
Render fix for Caboose window illumination
4 Years Ago
Entrance progress
4 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
4 Years Ago
Updated xmas tunnel entrance prefab
4 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
4 Years Ago
made the xmas cookie barricade and crate destroyable entities
4 Years Ago
enabled crunch compression on some new textures missing it
4 Years Ago
enabled crunch compression on some new textures missing it
4 Years Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
4 Years Ago
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
4 Years Ago
Finished exterior of the tunnel entrance Updated cream pile texture
4 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
4 Years Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
4 Years Ago
Compound merge fix Removed magic barrel afterglow
4 Years Ago
Merge from main
4 Years Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
4 Years Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
4 Years Ago
Static bulb mats
4 Years Ago
ParticleTestMap
4 Years Ago
Fishing Villages A, B, C S2P
4 Years Ago
S2P'd Bandit Town & Compound
4 Years Ago
Improved big tree collision and sound rustle trigger
4 Years Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
4 Years Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
4 Years Ago
Fixed bulb shader bug
4 Years Ago
Xmas tunnel entrance progress
4 Years Ago
Converted lightbulb shader
4 Years Ago
Updated wooden crate gingerbread theme textures
4 Years Ago
large xmas tree static
4 Years Ago
Updated cake tunnel entrance greybox
4 Years Ago
Created gibs for gingerbread barricades
4 Years Ago
Updated gingerbread barricades textures
4 Years Ago
Added xmas tunnel entrance greybox Moved xmas tunnel prefabs and models to their own folder for clarity
4 Years Ago
Added gingerbreadman impact decal textures
4 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
4 Years Ago
xmas_tree_pot_rug model and textures
4 Years Ago
fixed uvs on snow_pile_3x6, added snow_pile_9x9
4 Years Ago
staticprop tinsel endcaps and some different colour material variations
4 Years Ago
advent_star static prop
4 Years Ago
more sugar on gumdrops, tweaks to SSS
4 Years Ago
gumdrop_lights various colours, innitial prefab setup with test light
4 Years Ago
snow_pile_3x6 model and prefab
4 Years Ago
centred lights on light strips
4 Years Ago
committed to correct branch. Scaled up lights 40%, added varied colour version
4 Years Ago
Updated xmas tunnel uvs
4 Years Ago
Candy trim texture
4 Years Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
4 Years Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
4 Years Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.