branchrust_reboot/main/xmas_2022cancel

257 Commits over 30 Days - 0.36cph!

2 Years Ago
Reverted this variant of the xmas light strip to fix missing embedded lights, and reapplied the batching script
2 Years Ago
Further optimization on C
2 Years Ago
Village B bounce light pass and light optimization. Static advent star LOD distance tweaks
2 Years Ago
dungeon entrance setup
2 Years Ago
Added bounce lighting to Village C Tweaked some light strip base brightness values
2 Years Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
2 Years Ago
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
2 Years Ago
Added Gingerbread man death screen avatar/icon. Updated prefab information.
2 Years Ago
Update localized death name for gingerbread man (just needs an icon)
2 Years Ago
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2 Years Ago
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
2 Years Ago
Fixed entrance height offset on the prefab
2 Years Ago
Entrance LOD0 progress Updated collider mesh
2 Years Ago
xmas tunnel setup baseline
2 Years Ago
Render fix for Caboose window illumination
2 Years Ago
Entrance progress
2 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
2 Years Ago
Updated xmas tunnel entrance prefab
2 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
2 Years Ago
made the xmas cookie barricade and crate destroyable entities
2 Years Ago
enabled crunch compression on some new textures missing it
2 Years Ago
enabled crunch compression on some new textures missing it
2 Years Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
2 Years Ago
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
2 Years Ago
Finished exterior of the tunnel entrance Updated cream pile texture
2 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
2 Years Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
2 Years Ago
Compound merge fix Removed magic barrel afterglow
2 Years Ago
Merge from main
2 Years Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
2 Years Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
2 Years Ago
Static bulb mats
2 Years Ago
ParticleTestMap
2 Years Ago
Fishing Villages A, B, C S2P
2 Years Ago
S2P'd Bandit Town & Compound
2 Years Ago
Improved big tree collision and sound rustle trigger
2 Years Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
2 Years Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
2 Years Ago
Fixed bulb shader bug
2 Years Ago
Xmas tunnel entrance progress
2 Years Ago
Converted lightbulb shader
2 Years Ago
Updated wooden crate gingerbread theme textures
2 Years Ago
large xmas tree static
2 Years Ago
Updated cake tunnel entrance greybox
2 Years Ago
Created gibs for gingerbread barricades
2 Years Ago
Updated gingerbread barricades textures