branchrust_reboot/main/xmas_2022cancel
240 Commits over 30 Days - 0.33cph!
xmas tunnel setup baseline
Render fix for Caboose window illumination
zeroed transform on dwellings for correct preview
added spawners to the gingerbread timber mine prefabs
Updated xmas tunnel entrance prefab
XMas NPC dwellings base prefabs with destroyable barricades in
made the xmas cookie barricade and crate destroyable entities
enabled crunch compression on some new textures missing it
enabled crunch compression on some new textures missing it
Reapplied BaseAiBrain changes that were stomped in
77185
Manifest
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
Finished exterior of the tunnel entrance
Updated cream pile texture
Fixed mine_tnl_exit_xmas mesh
Exported entrance door as a separate mesh
Removed door from the entrance mesh
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
Compound merge fix
Removed magic barrel afterglow
S2P'd all 5 again to trickle down the LOD controller fixes.
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
Fishing Villages A, B, C S2P
S2P'd Bandit Town & Compound
Improved big tree collision and sound rustle trigger
Cherrypicked ParticleTestMap scene from xmas_monuments
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
Xmas tunnel entrance progress
Converted lightbulb shader
Updated wooden crate gingerbread theme textures
Updated cake tunnel entrance greybox
Created gibs for gingerbread barricades
Updated gingerbread barricades textures
Added xmas tunnel entrance greybox
Moved xmas tunnel prefabs and models to their own folder for clarity
Added gingerbreadman impact decal textures
Cream pile textures and materials
Updated collapsed tunnel mesh with cream pile and chocolates
xmas_tree_pot_rug model and textures
fixed uvs on snow_pile_3x6, added snow_pile_9x9
staticprop tinsel endcaps and some different colour material variations
more sugar on gumdrops, tweaks to SSS
gumdrop_lights various colours, innitial prefab setup with test light
snow_pile_3x6 model and prefab
centred lights on light strips
committed to correct branch. Scaled up lights 40%, added varied colour version
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes.
Switch Gingerbread NPC to use ginger bread brain.
Added separate ginger bread AI design file.