branchrust_reboot/main/xmas_2022cancel

257 Commits over 30 Days - 0.36cph!

1 Year Ago
Reverted this variant of the xmas light strip to fix missing embedded lights, and reapplied the batching script
1 Year Ago
Further optimization on C
1 Year Ago
Village B bounce light pass and light optimization. Static advent star LOD distance tweaks
1 Year Ago
dungeon entrance setup
1 Year Ago
Added bounce lighting to Village C Tweaked some light strip base brightness values
1 Year Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
1 Year Ago
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
1 Year Ago
Added Gingerbread man death screen avatar/icon. Updated prefab information.
1 Year Ago
Update localized death name for gingerbread man (just needs an icon)
1 Year Ago
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1 Year Ago
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
1 Year Ago
Fixed entrance height offset on the prefab
1 Year Ago
Entrance LOD0 progress Updated collider mesh
1 Year Ago
xmas tunnel setup baseline
1 Year Ago
Render fix for Caboose window illumination
1 Year Ago
Entrance progress
1 Year Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
1 Year Ago
Updated xmas tunnel entrance prefab
1 Year Ago
XMas NPC dwellings base prefabs with destroyable barricades in
1 Year Ago
made the xmas cookie barricade and crate destroyable entities
1 Year Ago
enabled crunch compression on some new textures missing it
1 Year Ago
enabled crunch compression on some new textures missing it
1 Year Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
1 Year Ago
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
1 Year Ago
Finished exterior of the tunnel entrance Updated cream pile texture
1 Year Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
1 Year Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
1 Year Ago
Compound merge fix Removed magic barrel afterglow
1 Year Ago
Merge from main
1 Year Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
1 Year Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
1 Year Ago
Static bulb mats
1 Year Ago
ParticleTestMap
1 Year Ago
Fishing Villages A, B, C S2P
1 Year Ago
S2P'd Bandit Town & Compound
1 Year Ago
Improved big tree collision and sound rustle trigger
1 Year Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
1 Year Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
1 Year Ago
Fixed bulb shader bug
1 Year Ago
Xmas tunnel entrance progress
1 Year Ago
Converted lightbulb shader
1 Year Ago
Updated wooden crate gingerbread theme textures
1 Year Ago
large xmas tree static
1 Year Ago
Updated cake tunnel entrance greybox
1 Year Ago
Created gibs for gingerbread barricades
1 Year Ago
Updated gingerbread barricades textures