32,030 Commits over 4,018 Days - 0.33cph!
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109698 - fix client parenting issue with thrown explosives (c4, satchels)
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
Merge from fixFsmErrorLogs
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Merge from fixFsmErrorLogs
Removed ballista rotation speed log
merge from save264 - Staging wipe
cherrypicking
110851 Fix heli targeting scientists
Fixed TerrainTexturing.Instance not being updated in Setup()
Added "Stack" button to F1 item icons to award a max stack of the item.
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
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Merge from multi_auth_radius
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DofExposer doesn't change values on enable
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Merge from surrender_gesture_restart_fix
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merge from lunar_new_year_2025
Merge from cmbrainenabled
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
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merge from garage_door_wire_fix
merge from lunar_new_year_2025
merge from lunar branch, changsets -
111037 (fixed uvs on lod2 wallframes) and
111016 ( fixed default wall divider appearing in the crafting menu without ownership)
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Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
merge from lunar_new_year_2025
merge from lunar_new_year_2025 (contains protocol update)
merge from lunar_new_year_2025 branch - snake mask files and icon
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
JunkPile.SpawnInitial happens across multiple frames instead of all at once
merge from hero_ui_textsize
cherrypicking
110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
merge from lunar_new_year_2025 (DLC)
- Wallpapers
- Wall dividers
- Snake Mask - WIP