33,188 Commits over 4,109 Days - 0.34cph!
More debug info on startup (for support)
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
Added ParticleSystemCull (use this Petur)
Tweaked particle accumulation texture tiling of generic rock materials
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
Canvas.BuildBatch HUD tests
improved the bear movement animations.
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
all image effects on single camera
Fixed missing floors/rocks when shaderlod < 300
Show Integrity Error message when kicking
Tweaked image effect scales
RustShaders escaped the bundle
Melee weapon sound polish
tweaked ragdoll settings for several of the animals.
Optimizations, profiling, bug fixes
Fixed some shaders not casting shadows
Fixed giveall only giving to one player
EAC repeated kick attempt fix
Fixed missing icons on some item options
Updated phrases
Campfire actually has an indication that it's hurting you
Made furnace sound quieter
Cleaning up unused shader keywords
Fixed viewmodels casting shadows
Added map search filter to server browser
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
Simplyfying how positional data is sent (to reduce latency)
Categorized the Tweaks view
Added option to automatically transmit voice (without holding down v)
Added option to turn off nametags
Send player tick immediately
Fixed terrain basemap issues on OSX
added some natural lean movements when the player runs and turns ( for all the weapons now )
Added some missing vars to tweaks menu
tweaked some of the player run speeds
fixed the worldmodel positioning of the wood/stone spear
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
Don't report some errors to sentry