33,182 Commits over 4,109 Days - 0.34cph!
Moved player persistence server data from persistence folder to UserPersistence.db
Fixed some item names showing as Translate+Phrase in warnings/errors
Entity Octree implementation
Developer: F7/F8 draw debug info for near entities
Fixed horse ragdoll not bleeding
Increased grenade throw power
Codelock is default craft
Pump shotgun spawn is less rare
Gunpowder crafts 2x faster (kind of)
Fixed wrong description text on pumpkin
Restricted sleep command to admins
DS console reports invalid commands properly
checking in the baseball riot helmet
Campfire furnace loot panel has on/off button
Item that is being burned in campfire/furnace shows a fire icon
Can't select fuel in miner hat/candle hat or water in bottles (was confusing)
Can drink from the water catcher loot panel
Can't drag and drop water from warter catcher
Burning wood creates less charcoal
Fixed footsteps playing after stopped moving
Crouched players move silently
Less + slower viewmodel bob for crouched players
Fixed items dissapearing when dropped onto wooden boxes
Fixed being able to parent server entities to client entities in the editor
Fixed timed explosive not attaching properly sometimes in the editor
Timed explosive only damages the block it's placed on and players/ai in the blast radius
Disabling OctTree until we make/get an implementation that isn't slow as shit
Disabling OctTree until we make/get an implementation that isn't slow as shit
Fixed boltrifle ironsights
Fixed furnaces and campfires sometimes pretending to be on after server restart
Fixed wolves dropping multiple skulls
Make sure all sounds are controllable by volume controls
3rd person animations for Howling like a wolf
Removed creepy ghost box that was following me around on CraggyIsland
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
Fixed bootstrapping taking a very long time on OSX
merge from main/distantbooms2
tweaked animal animation speeds.
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Added TerrainCollision to CraggyIsland
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Dropped items combine and stack on collision
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
Reset IdleDestroy timer on dropped items when stack added
Fixed wooden storage lock fuclups
Fixed dropping items between the grid in loot panels
Fixed warnings
Do a assetdatabase refresh before generating manifest