branchrust_reboot/maincancel

29,121 Commits over 3,653 Days - 0.33cph!

9 Years Ago
Icon uploads
9 Years Ago
Schema generation
9 Years Ago
Items can piggy back onto other items blueprint unlocks Can override clothing skins from item
9 Years Ago
Player model type
9 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
9 Years Ago
Player Model scene reorganization
9 Years Ago
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9 Years Ago
3rd person animations for 2handed sword
9 Years Ago
fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
9 Years Ago
Player Model scene reorganization
9 Years Ago
Analytics tweaks
9 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
9 Years Ago
Remember position of player's dropped/thrown items and put them back there when picked up
9 Years Ago
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9 Years Ago
finished the viewmodel animations for the 2handed sword.
9 Years Ago
Fixed entity network cache not getting invalidated on transform change
9 Years Ago
Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
9 Years Ago
rigged up and started animating the viewmodel for a 2handed sword
9 Years Ago
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
9 Years Ago
undid, needs work
9 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
9 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
9 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
9 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
9 Years Ago
Changed serverside player collider to the same capsule local player movement uses
9 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
9 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
9 Years Ago
Temporarily reverted GameTrace
9 Years Ago
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9 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
9 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
9 Years Ago
made sword/machete blueprints more common
9 Years Ago
Mix tweak
9 Years Ago
melee accuracy fix
9 Years Ago
compile error fixes fix landmine not showing +1 when picked up
9 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
9 Years Ago
Indoor ambience volume reduction tuning
9 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
9 Years Ago
Consistent fade on underwater spec occ
9 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
9 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
9 Years Ago
Quick rush fix for minecrafty / water horizon issues
9 Years Ago
protocol++
9 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
9 Years Ago
Re-positioned 3rd person salvaged tools
9 Years Ago
bone knife takes less cloth bone club does more damage
9 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
9 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
9 Years Ago
updating survey charge
9 Years Ago
Added a debug scene for SESSAO