branchrust_reboot/maincancel

29,185 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Fixed server compile
9 Years Ago
added longsword machete has higher durability fixed radiation icon being a biohazard icon, derp
9 Years Ago
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9 Years Ago
rigged up the 2handed clever view model added an explosion decal.
9 Years Ago
added large bridge standard section
9 Years Ago
adding bridge maps and some more generic textures.
9 Years Ago
Organising left side of inventory menu to accomodate stats
9 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
9 Years Ago
Unity 5.1.2f1
9 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
9 Years Ago
Added trackir.refresh and trackir.recenter console commands
9 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
9 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
9 Years Ago
Fixed red fuzz on player skin
9 Years Ago
Clothing screenshotting tools
9 Years Ago
hats
9 Years Ago
Label all item icons with ItemIcon More organisation
9 Years Ago
Hoodie organization
9 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
9 Years Ago
checking in crossbow materials for alex
9 Years Ago
Fixed wrong skin colour selection
9 Years Ago
More player skin tweaks
9 Years Ago
Fixed missing viewmodel arm shader
9 Years Ago
Removed old skin shader
9 Years Ago
Players use new skin shader
9 Years Ago
Keyboard shortcuts for duplicate/findandreplace tools Fixed phrases not generating properly
9 Years Ago
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options Added SkinTest scene Fixed some shader compilation warnings
9 Years Ago
Fixed some issues in CommandBufferManager; smoother now Fixed SSAO not working properly with some of our custom shaders Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds Added support for deferred reflections on our custom shaders
9 Years Ago
Fixed visible clothing sometimes not refreshing on HUD
9 Years Ago
Seperate generators from item schema
9 Years Ago
Fixed client sending expired inventories to the server
9 Years Ago
WaterLevel NRE
9 Years Ago
fixed a bug with the 3rd person bow animations not aiming correctly.
9 Years Ago
Tweaked server quit/restart so players don't lose craft ingredients
9 Years Ago
Server compile fix
9 Years Ago
Forgot this
9 Years Ago
Fixed dupe exploit
9 Years Ago
Tweaked the way TintMap works on clothing shader
9 Years Ago
Changed some clothes to use diogo's new shader
9 Years Ago
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9 Years Ago
rigged up the viewmodel for the 2handed baseball bat/mace
9 Years Ago
Added microfiber fuzz support to deferred shader; drawback: spec is mono on mats where fuzz is used (cloth) Added "Rust/Standard Cloth" and "Rust/Standard Cloth (Specular setup)" with masked tinting and fuzz Added ClothTest scene + sample hoodie tint mask Added tool to find all materials using some shader at "Tools/Find/FindMaterialsUsingShader" Cleaned up reusable standard code a bit for use in all Rust-Standard derived shaders
9 Years Ago
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
9 Years Ago
Fixed a bunch of warnings
9 Years Ago
Added debug view support to deploy volume checks (numpad /)
9 Years Ago
Added shadow light count slider to F2 menu
9 Years Ago
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
9 Years Ago
Increased delay
9 Years Ago
Fixed accidentally DDOS'ing Valve
9 Years Ago
How much trouble would it cause if each line of text was its own canvas