branchrust_reboot/maincancel

29,183 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Bone armor models, materials, and basic prefabs
9 Years Ago
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
9 Years Ago
ItemIcon NRE
9 Years Ago
Fixed NRE in LODObject
9 Years Ago
P2PBroadcast NRE
9 Years Ago
Server compile fix
9 Years Ago
Steamclient Refactor Steam Inventory loading, checking, refreshing
9 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
9 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
9 Years Ago
more 3rd person animations for 2handed sword
9 Years Ago
fixed a bug with the player switching from walk --> swimming
9 Years Ago
SteamSystem becomes SteamClient
9 Years Ago
Icon uploads
9 Years Ago
Schema generation
9 Years Ago
Items can piggy back onto other items blueprint unlocks Can override clothing skins from item
9 Years Ago
Player model type
9 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
9 Years Ago
Player Model scene reorganization
9 Years Ago
▋▄▌▇-▄▉▊▄▄ ▋▅▅▍█
9 Years Ago
3rd person animations for 2handed sword
9 Years Ago
fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
9 Years Ago
Player Model scene reorganization
9 Years Ago
Analytics tweaks
9 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
9 Years Ago
Remember position of player's dropped/thrown items and put them back there when picked up
9 Years Ago
▊▄▋▍▊▇▆▉ ▅▄▋█▊▇▆ █▄▆▍▌▉█▋
9 Years Ago
finished the viewmodel animations for the 2handed sword.
9 Years Ago
Fixed entity network cache not getting invalidated on transform change
9 Years Ago
Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
9 Years Ago
rigged up and started animating the viewmodel for a 2handed sword
9 Years Ago
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
9 Years Ago
undid, needs work
9 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
9 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
9 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
9 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
9 Years Ago
Changed serverside player collider to the same capsule local player movement uses
9 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
9 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
9 Years Ago
Temporarily reverted GameTrace
9 Years Ago
▌▉▌▍▍▆▇
9 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
9 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
9 Years Ago
made sword/machete blueprints more common
9 Years Ago
Mix tweak
9 Years Ago
melee accuracy fix
9 Years Ago
compile error fixes fix landmine not showing +1 when picked up
9 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
9 Years Ago
Indoor ambience volume reduction tuning
9 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.