branchrust_reboot/maincancel

29,140 Commits over 3,653 Days - 0.33cph!

9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
removed debug.log call
9 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
9 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
9 Years Ago
fix of a fix =/
9 Years Ago
lowered thompson rate of fire a bit
9 Years Ago
repair bench pivot fix, I hope.
9 Years Ago
lowered grenade light radius
9 Years Ago
grenade usability updates, better effects
9 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
9 Years Ago
Timed removal fix
9 Years Ago
an eac_hashtool that doesn't tell lies
9 Years Ago
eac_hashtool tweak
9 Years Ago
eac_hashtool tweak
9 Years Ago
merge from barricades branch
9 Years Ago
Builder show eac_hashtool errors
9 Years Ago
Added vince to the devlist
9 Years Ago
EAC update
9 Years Ago
EAC update
9 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
9 Years Ago
updated phrases
9 Years Ago
fixed all impact effects not showing up on objects that take damage
9 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
9 Years Ago
Fixing more prefab stuff
9 Years Ago
Fixed some naming convention issues
9 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
9 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
9 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
9 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
9 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
Moving decay.cs out of root
9 Years Ago
Basic Decay Test
9 Years Ago
Added GetItemOptions for @helk
9 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
9 Years Ago
minor tracer changes
9 Years Ago
replaced terrible thompson xylophone sound
9 Years Ago
Sign text tweaks
9 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
9 Years Ago
added bolt rifle world model LODs, created the bolt_rifle.worldmodel
9 Years Ago
updated tracer effects
9 Years Ago
Fixed tracers not showing
9 Years Ago
Fixed not being able to place doors in caves
9 Years Ago
Latest RustNative
9 Years Ago
Latest RustNative
9 Years Ago
Clicking will no longer interrupt bandaging
9 Years Ago
Store more symbols
9 Years Ago
re-added censorship to ragdolls, whoops!
9 Years Ago
Symbol progress reporting