branchrust_reboot/maincancel

29,141 Commits over 3,653 Days - 0.33cph!

9 Years Ago
set cargo plane layer
9 Years Ago
Tweaks
9 Years Ago
Completely removed clouds from the raid biome
9 Years Ago
Time of Day update
9 Years Ago
Making it pretty
9 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
9 Years Ago
Enabled screen-space water in builds; pushed back eye clipping
9 Years Ago
Moved gameapi stuff to new backend
9 Years Ago
fixed cargo plane scale
9 Years Ago
burlap headwrap icon
9 Years Ago
Server compile fix
9 Years Ago
Campfire gibs.
9 Years Ago
Fixed BuildingTest save not loading
9 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
9 Years Ago
Fixed player.IsSprinting not working for other players/server
9 Years Ago
Fixed player.IsDucked not working for other players/server
9 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
9 Years Ago
Can remove sleeping bags from death screen
9 Years Ago
Possible fix NRE in DoClientConnected
9 Years Ago
Time of Day update
9 Years Ago
Added water level awareness to screen-space water; fix issue #123
9 Years Ago
Speedtree buildserver crashes (!)
9 Years Ago
Handle missing map properly on client Handle maps without terrain properly
9 Years Ago
Fixed out of order errors
9 Years Ago
Unity 5.0.1p1
9 Years Ago
fixed the missing normal map on the viewmodel arms.
9 Years Ago
First pass at wolf sounds
9 Years Ago
you can now kill horses
9 Years Ago
Implemented Tom's 3 new head meshes
9 Years Ago
Added map to build settings :x
9 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
9 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
9 Years Ago
Unresponsive timeout fix
9 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
9 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
9 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
9 Years Ago
Gib files for some of the placeable objects/loot objects.
9 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
9 Years Ago
Missing horse corpse prefab
9 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
9 Years Ago
shaderlod now targets only specific shaders
9 Years Ago
Fixed missing wind
9 Years Ago
Fixed pillar render distance #118
9 Years Ago
Lowering sign resolution (crash test)
9 Years Ago
Network proto++ Added horse animal
9 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
9 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
9 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..