branchrust_reboot/maincancel

32,249 Commits over 4,048 Days - 0.33cph!

10 Years Ago
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10 Years Ago
Phrases + Manifest
10 Years Ago
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10 Years Ago
Added wounded in chest anim
10 Years Ago
Caps
10 Years Ago
Fixed icon uploading
10 Years Ago
Cleaning
10 Years Ago
Icons
10 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
10 Years Ago
Tweaked player preview brightness
10 Years Ago
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Ragdoll fixes
10 Years Ago
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10 Years Ago
Test 2 for paroxum
10 Years Ago
Test for paroxum
10 Years Ago
Updating the oil barrel prefab and performing some voodoo dance
10 Years Ago
Don't bother trying to send network updates during loads Fixed warning
10 Years Ago
Fixed server compile error in ParticleEmitFromParentObject
10 Years Ago
Allow block rotation for 10 mins after upgrade
10 Years Ago
Fixed entities sometimes sending network updates before they're spawned
10 Years Ago
New plant picking sound
10 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
10 Years Ago
Fixed DX11 black terrain happening on 10.0 class hw Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related Fixed DX9 compilation issue water normal fold shader
10 Years Ago
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10 Years Ago
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10 Years Ago
added a new wounded animation for when the player gets shot in the arm fixed a bug with the flinch animations looking terrible added the standing beartrap animation made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
10 Years Ago
Workshop update Warning if entity broadcasting when it shouldn't
10 Years Ago
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures improved the "getting up from wounded state" animation
10 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
10 Years Ago
Icons
10 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
10 Years Ago
Skin screenshot tool wip
10 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
10 Years Ago
Added editor cheats (free craft, instant craft, unlock all skins)
10 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
10 Years Ago
More workshop bullshit
10 Years Ago
Workshop stuff
10 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
10 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
10 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
10 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
10 Years Ago
Fixed ragdolls floating away from where they were
10 Years Ago
Fixed black beenie skin
10 Years Ago
Manifest building fix
10 Years Ago
More refactoring
10 Years Ago
More refactoring
10 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
10 Years Ago
Fixed dirt mask uv set