branchrust_reboot/maincancel

29,165 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
9 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
9 Years Ago
Reverted RustNative
9 Years Ago
checking meta files in
9 Years Ago
Updated RustNative
9 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
9 Years Ago
Removed unused / broken gizmos
9 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
9 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
9 Years Ago
Added checksum log on terrain generation (debug)
9 Years Ago
added a running attack for the boar
9 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
9 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
zon
9 Years Ago
DangerInfo classes are now more generic.
9 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs
zon
9 Years Ago
Merged animals branch.
9 Years Ago
Updated ignores
9 Years Ago
added another running attack for the bear; added a random variable so the standing attacks will choose from 3 different attack animations
9 Years Ago
Fixed outdated RustNative
9 Years Ago
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
9 Years Ago
added a running attack for the bear.
9 Years Ago
Forgot to include the LODs for the ribs yesterday. Duh!
9 Years Ago
Moved some materials to the correct folder
9 Years Ago
Updated terrain normal atlas to include specularity
9 Years Ago
Updated atlas gen to handle missing maps; added default values
9 Years Ago
Made terrain extensions never rely on TerrainMeta since that's kind of a circlejerk
9 Years Ago
Organizing splats into separate folders
9 Years Ago
Since we have to keep normal+height for now: removed normal-only maps (unused); removed height maps (atlas will just get it from the n+h)
9 Years Ago
Added TerrainCollision to procedural terrain again
9 Years Ago
Extended TerrainAtlasGenerator to smoothness and specularity; refactored code to reduce redundancy Updated shaders to show Specularity instead of Specular properties Removed TestLevel_PVT
9 Years Ago
Restored normal+height and _generated maps; still used by TestLevel and Menuscene1
9 Years Ago
Let's try not to slaughter poor CPU cycles with Mathf.Pow(x, 2)
9 Years Ago
Updated test level
9 Years Ago
Fixed that TerrainMath would initialize with all-zero terrain dimensions on non-procedural terrains
9 Years Ago
Made TreeMesh fall back to placeholder meshes if the terrain doesn't support batching (i.e. is missing the component)
9 Years Ago
Rebuilt all scene prefabs after all that chaos and destruction
9 Years Ago
Reapplied changes up to commit 4026
9 Years Ago
Rollback to commit 4007
9 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
9 Years Ago
Fixed pvt preload pages
9 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
9 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
9 Years Ago
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
9 Years Ago
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
zon
9 Years Ago
Animals now consider their attack direction in 2D.
zon
9 Years Ago
Fixed animal health.
9 Years Ago
Fixed pink material on the base of lighthouse type 2
zon
9 Years Ago
Merged hunting wolves from animal-survival.
9 Years Ago
Fixed server script error
9 Years Ago
Terrain shader LOD is now also affected by terrain quality control