branchrust_reboot/maincancel

28,994 Commits over 3,653 Days - 0.33cph!

9 Years Ago
Made unused components on placeholder tree objects get deleted
9 Years Ago
Merge from tree-batching
9 Years Ago
Refactored decor system for better cross-frame load distribution and faster refreshing
9 Years Ago
checking in new lods, transition should much smoother.
9 Years Ago
Added dev.culling <layername> <distance>
9 Years Ago
Putting tom's keypad on the code lock
9 Years Ago
Fixed hammer
9 Years Ago
lods plus highres
9 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
9 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
9 Years Ago
Moved branding overlay to uui
9 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
9 Years Ago
.. now with less debug output
9 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
9 Years Ago
Removing debug output
9 Years Ago
Balanced metabolism - can now stave to death again
9 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
9 Years Ago
Fixed NRE in SetupPlayerFootstep
9 Years Ago
Fixed NRE in chat system Added server.globalchat convar
9 Years Ago
added footstep events to the crouchwalk
9 Years Ago
Tweaking physics variables for dedicated server
9 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
9 Years Ago
created LODs for chicken. rigged up the chicken for animation.
9 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
9 Years Ago
Updated to beta 13
9 Years Ago
Fixed missing references on server for Footstep stuff
9 Years Ago
Pie menu transition animations
9 Years Ago
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
9 Years Ago
Footstep audio scaling
9 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
9 Years Ago
Also hude the HUD if dead or in debug camera mode
9 Years Ago
Mousewheel item selection
9 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
9 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
9 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
9 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
9 Years Ago
Fixed block skins being deleted on level change, leading to NREs
9 Years Ago
Compile fix
9 Years Ago
All the stuff I should have fixed before merging but forgot
9 Years Ago
Merged construction2 into trunk
9 Years Ago
chicken model + texture done.
9 Years Ago
Fixed issues with terrain atlas in GL; might require terrain shader reimport
zon
9 Years Ago
Merged local chat branch.
9 Years Ago
Updated ProjectVersion and ProjectSettings to b12
9 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
9 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
9 Years Ago
Allow prefab preprocessors to run inside the editor
9 Years Ago
Added door knocking
9 Years Ago
keypad, textures plus lods
9 Years Ago
Reverted some atlas terrain material parameter values