branchrust_reboot/maincancel

29,165 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Re-applying changes - hopefully for real this time.
9 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
9 Years Ago
Completely disabling water reflection (big perf issues)
9 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
9 Years Ago
loot crate optimization and fix.
9 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
9 Years Ago
Progress when loading a save on server
9 Years Ago
Don't make all server builds development builds (!)
9 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
9 Years Ago
Build process cleanup
9 Years Ago
Removing broken things Restoring compatibility with the current server version
9 Years Ago
Queue and spread conditional model updates
9 Years Ago
Subtracting from the subtractive satellite dish commit
9 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
9 Years Ago
Lets disable 32bit libraries completely in the editor
9 Years Ago
Getting rid of 32bit so files we don't use
9 Years Ago
Fiddling with dll meta files again
9 Years Ago
More dll settings
9 Years Ago
added particle system for various leaves blowing. added smoke puff to several of the footsteps.
9 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
9 Years Ago
sandstorm textures / sounds / script / prefab
9 Years Ago
Organized the monument assets in a somewhat future-proof fashion
9 Years Ago
Added DisableMaterialImport asset processor
9 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
9 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
9 Years Ago
Physics layer adjustments for less client and server lag
9 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
9 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
9 Years Ago
Small lighthouse fbx fix.
9 Years Ago
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
9 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
9 Years Ago
code adjustment - load/save server only
9 Years Ago
Fixed campfire looking like metal
9 Years Ago
Storage boxes now save
9 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
9 Years Ago
Tweaked quality settings
9 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
9 Years Ago
Time of Day update to 2.3.2
9 Years Ago
Fixed trying to build osx twice
9 Years Ago
Profiling shit
9 Years Ago
Now on u5b14 Fixed build server
9 Years Ago
Debug building
9 Years Ago
Adding speedtree to `always include shaders`
9 Years Ago
Fixed invisible trees Tweaked dedicated server timings
9 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
9 Years Ago
Fix for occupied loot bug
9 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
9 Years Ago
Adding satellite dish game files and prefab
9 Years Ago
fixed the chicken anim controller to use the Speed variable
9 Years Ago
Fixed background blur