branchrust_reboot/maincancel

29,169 Commits over 3,683 Days - 0.33cph!

9 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
9 Years Ago
Adding satellite dish game files and prefab
9 Years Ago
fixed the chicken anim controller to use the Speed variable
9 Years Ago
Fixed background blur
9 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
9 Years Ago
Adding missing pillar icon
9 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
9 Years Ago
Updated game manifest
9 Years Ago
Added chicken to the spawn handler
9 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
9 Years Ago
Tweaked maximum rock slopes
9 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
9 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
9 Years Ago
Made the default server seed get generated from a unique device identifier
9 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
9 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
9 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
9 Years Ago
Fixed a crystal material being pink
9 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
9 Years Ago
Removed chicken/temp.mb (?)
9 Years Ago
fixed the footsteps playing multiple times
9 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
9 Years Ago
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up) added sound fx for the chicken added particle fx for the chicken (feathers flying around when flapping) added a script to change animal skins
9 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
9 Years Ago
Moved water image effects to their own child object (like radiation)
9 Years Ago
updated manifest & phrases
9 Years Ago
New storage crate in code - Can be locked Player ensures to stop looting upon death or disconnection
9 Years Ago
chicken animations all done. Gonna work on the sound effects now.
9 Years Ago
Disabled splat based height offsetting underwater
9 Years Ago
Made bushes cluster more on open fields Increased bush count along forest edges
9 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme
9 Years Ago
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
9 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
9 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
9 Years Ago
Saved ~70 ALU in terrain shader highest quality mode
9 Years Ago
Stability points on all non grounded blocks
9 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
9 Years Ago
Client - disconnect if exception in networking Protocol++
9 Years Ago
Strip LightLOD from server builds
9 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
9 Years Ago
chicken running / attack animations; Twerked the chicken walk animations a bit.
9 Years Ago
Cleaned up some of our filthy art folders Fixed various missing / broken materials Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?) Deleted empty folders, outdated prefabs, etc.
zon
9 Years Ago
Merged remote logging.
9 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
9 Years Ago
Made LightLOD client-only
9 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
9 Years Ago
Strip TreeMesh from server builds
9 Years Ago
Merging structural integrity experiment into main
9 Years Ago
Trying again
9 Years Ago
Changes from generate.bat as requested by Andre