32,250 Commits over 4,048 Days - 0.33cph!
Fixed PostOpaqueDepth not working in edit-mode
Fixed fps.limit being stomped
Water catcher water catching, blueprints, lootspawn
Network proto++
sound fx and particle effects for when player is on fire
New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
Watercatcher lootpanel UI tweaks
Updated phrases
Inventory menu tweaks
Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem)
Don't GC collect on enter playmode stuff in editor (cuz fuck it)
Enter playmode profiling (cuz it's still slow)
Fixed water not loading
Fixed that some building block conditional model renderers were disabled
added 3rd person animation for when the player is on fire.
pistol and all the files!
Fixed move back to catcher
entity pie menu ordered properly
drinking direct from catcher
Water Catcher loot panel wip
Updated building block prefabs to use draw call batching
Added AssetPool
Improved draw call batching
Selected item HUD cleanups
Updated barricade.wood to use the generic texture atlas
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated quarry bucket collision
Added Oiljack gibs
Missing parentheses.. Doh
First pass at bullet flybys
Added selection history editor window
Unified itemicon's smaller icon
Show contents on vessel item icons
ItemDef - maximum draggable amount
First version of an optimized custom draw call batching system
Item containers can define the max stack size
Can define item defs to never drop a world model version
Oiljack animations and prefab setup
Inventory contents contents
Item/container contents flags
Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
Fixed deployable guide missing some of the mesh
Added deployable distance to Construction component for helk
A bunch of new ambient stings
portable electrical generator model + materials.
Added wolf headdress model, textures, etc.
Editor item creation tool
Handle server is full properly
Shader variant updates
Extra warning is primaryBody isn't set
Fixed server NRE in ServerProjectileHit
Fixing/Diagnosing server BaseCorpse NRE