branchrust_reboot/maincancel

36,750 Commits over 4,413 Days - 0.35cph!

11 Years Ago
lowered shelf
11 Years Ago
11 Years Ago
slightly reduced bullet damage
11 Years Ago
PerformanceReport - uptime, averagefps
11 Years Ago
Doors not stackable
11 Years Ago
fixed spear repeat delay buffed arrow headshot multiplier
11 Years Ago
11 Years Ago
Floor and triangle floor sphere test tweaks
11 Years Ago
autoturret health increased autoturret bullet protection increased slightly
11 Years Ago
Shelves prevent building collider tweak
11 Years Ago
reduced starting ammo of firearms
11 Years Ago
Changed sandbag barricade physics material. Sand bag impact tweak Flies tweak Hoese decal fixes
11 Years Ago
loot table updates
11 Years Ago
manifest, phrases, loot tables
11 Years Ago
Fixed missing physic materials on driftwood
11 Years Ago
view model bone club updates
11 Years Ago
fixed research table success calculation
11 Years Ago
Stab Impact Effects (temp)
11 Years Ago
EAC auth kicking safety
11 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
11 Years Ago
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11 Years Ago
fixed heli console commands
11 Years Ago
gates layer fix
11 Years Ago
fixed survey charge damaging things through walls
11 Years Ago
patrol heli no longer has 1 hp
11 Years Ago
wood/stone gates cost balancing
11 Years Ago
Better outline shader Fixed pole banner sharing icon with hanging banner
11 Years Ago
Steam Auth Timeout fixes
11 Years Ago
floor.triangle support sockets
11 Years Ago
Added missing wooden gate icon
11 Years Ago
Fixed revolver/bolt skins not working as they should
11 Years Ago
Fix for RUST-88 - Sign health balance
11 Years Ago
NoClip tweak
11 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
11 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
11 Years Ago
SavasIsland test
11 Years Ago
Player movement velocity clamping tweak
11 Years Ago
Manifest
11 Years Ago
FX WIP
10 Years Ago
Bone club now throwable
10 Years Ago
Lantern optimizations
10 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
10 Years Ago
Shader property grouping
10 Years Ago
Large wood storage box model and textures re-skin
10 Years Ago
Lowered barricades slightly to 1.25
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
10 Years Ago
merge from building_atlases
10 Years Ago
Always clamp FOV to a valid range