33,174 Commits over 4,109 Days - 0.34cph!
Semi-auto rifle optimisation
Better player rigidbody stripping (massively reduced client rigidbody count)
Better prefab pool rigidbody handling (this isn't used by anything)
Server side player rigidbody fix
Merged updated player animation rig
Fixed missing scripts in some prefabs
Resource spawns check for players in a radius
Resource spawns can use terrain anchors, checks and filters
SpawnGroup and BaseSpawnPoint are IServerComponent
FoliageDisplacement is IClientComponent
Resource spawns check for constructions in radius
Added terrain anchors to junkpiles
Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull)
Updated layers on junkpiles (World is for static world objects, not entities)
Implemented Network.Read.Seek
Added RecalculateBounds context menu to entities
Recalculated entity bounds on all junkpiles (RUST-1524)
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
Fixed wounded/sleep anims
art / sounds / prefabs for python revolver
Fixed ore scale not applying on the server
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
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python first pass implementation
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
Fixed rare case where stuff would still spawn too close to constructions
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
manifest
python fixes
protocol++
tweaked some sounds for the python revolver
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
python slots
fixed hemp turning brown when picked
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
fixed python worldmodel attachment points