branchrust_reboot/maincancel

33,174 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Rocket launcher optimisation
8 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
8 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
8 Years Ago
Theoretical "real" fix for skins issue
8 Years Ago
Salvaged hammer optimisation
8 Years Ago
Stone hatchet optimisation
8 Years Ago
Steam SDK update
8 Years Ago
Updated facepunch.steamworks to latest
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
merge into main
8 Years Ago
reduced cost of bone knife
8 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
8 Years Ago
Back to temporary fix for skins not working
8 Years Ago
Real temporary skin fix this time
8 Years Ago
plants properly restore their age on load plant hydration-color reworked fixed stacking bug with harvesting
8 Years Ago
fixed water barrel particle effects
8 Years Ago
Add a touch more reverb tail and high end on distant gunshots
8 Years Ago
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8 Years Ago
Fixed NREs Updated Manifest Phrases
8 Years Ago
Fixed some weapons culling too early when thrown
8 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
8 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
8 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
8 Years Ago
Fixed errors on maps without terrain when placing beartrap Added sky to TestPlane When using GameSetup player spawns without having to wake
8 Years Ago
Fix
8 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
8 Years Ago
Valve fixed skin issue, this is a proper fix
8 Years Ago
Limited physics.steps
8 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
8 Years Ago
Added timescale server convar
8 Years Ago
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8 Years Ago
Semi-auto pistol optimisation
8 Years Ago
Removed unused hand IK code
8 Years Ago
Fixed aim angles not being broadcast if player standing still
8 Years Ago
Added gravity server convar
8 Years Ago
Salvaged axe optimisation
8 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
8 Years Ago
Added corpses server convar
8 Years Ago
Added events server convar
8 Years Ago
Less feet slipping when running/jogging Lower rotation follows upper, not the other way around Feet rotation deadzone when not moving Fixed model stutter when going from looking up to looking down
8 Years Ago
Added Tools/Find/Invalid Colliders
8 Years Ago
Ladder climb animation (rough)
8 Years Ago
Merged console system in
8 Years Ago
Replaced all colliders that were using a negative scale
8 Years Ago
Order stuff when generating code, to make it more deterministic
8 Years Ago
8 Years Ago
Double barrel shotgun optimisation
8 Years Ago
Fixed command line not running
8 Years Ago
Skinnables wip
8 Years Ago
Console fixes