34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)
                
                
                
                
             
         
        
            
            
            
                
                Fixed ak, lr300 viewmodels casting shadows
                
                
                
                
             
         
        
            
            
            
                
                Added color and detailST as instanced properties (rock instancing)
                
                
                
                
             
         
        
            
            
            
                
                Fixed crane rotation and moved flatbeds
                
                
                
                
             
         
        
            
            
            
                
                Portacabin colider fixes / glass can be now shot through
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled MSAA in quality=5 for now
                
                
                
                
             
         
        
            
            
            
                
                Removed ConstructionRenderer (memory, perf)
                
                
                
                
             
         
        
            
            
            
                
                Quote filename when opening renderinfo
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updated static industrial door collider dimensions
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab (static industrial door collider update)
                
                
                
                
             
         
        
        
            
            
            
                
                updated rock entity & lods
                
                
                
                
             
         
        
            
            
            
                
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                fix for particles enabling automatically when entering visible range
protocol++
                
                
                
                
             
         
        
            
            
            
                
                Don't allow items to be stacked on items that have been marked as invalid
                
                
                
                
             
         
        
            
            
            
                
                spawnpoints setup for barrels, crates yields balance - harbors
                
                
                
                
             
         
        
            
            
            
                
                changing layer to World on harbor crane
truck and trailers placement polish
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed instancing in unity std override shaders
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted a jumping puzzle barge to cooperate with water 
                
                
                
                
             
         
        
        
            
            
            
                
                Added new LOD for shipping containers
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                more lenient water exit jumping
                
                
                
                
             
         
        
        
            
            
            
                
                Deferred mesh decal optimizations; down to nearly zero overhead
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
                
                
                
                
             
         
        
        
        
            
            
            
                
                ParticleSystemCull / ParticleSystemLOD fixes
                
                
                
                
             
         
        
        
        
            
            
            
                
                RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix
Scene2Prefab
                
                
                
                
             
         
        
            
            
            
                
                Portacabin cull
Fixed NRE in DeferredMeshDecal, when selecting prefab in project
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't create gibs over 500m away