branchrust_reboot/maincancel

29,181 Commits over 3,683 Days - 0.33cph!

10 Years Ago
Fixed client errors
10 Years Ago
Added shadow softener for evaluation, for deferred rendering it is simply enabled by dropping the files in - to disable it simply remove the files The way this works is that hard shadows are being softened by shadow softener, soft shadows are being softened by both shadow softener and the Unity softening algorithm Adjusted the quality settings accordingly to only use hard shadows (i.e. shadow softener) to see if it looks good, we could add the Unity softening for high quality settings if we wanted to Configuring shadow softener is done by defines in the shader include file ShadowSoftenerConfig.cginc, it uses the default values for now Cool features of shadow softener are for example soft point light shadows and less dithering due to PCF
10 Years Ago
Time of Day update to 2.0.6 prerelease 1 Was forced to merge
10 Years Ago
Proper clientside rotation lerp
10 Years Ago
Override player network rotation with viewangles
10 Years Ago
Upped player position rate to 20hz
10 Years Ago
Lerp the player's positions, updated tickrate
10 Years Ago
Smoother player movement Fixed ClientInit being called multiple times
10 Years Ago
Removed popup console window on client Fixed server error on invalid prefab drop Stopped excessive server logging
10 Years Ago
Didnt' save
10 Years Ago
Server browser tweaks, can join game now
10 Years Ago
Capatalized HUD tabs because it looks cool
10 Years Ago
Dlls from latest steam sdk, Dlls for 64bit win server/client
10 Years Ago
Updated native lib
10 Years Ago
64bit steam plugin
10 Years Ago
64bit steam plugin
10 Years Ago
Updated protocol version, servers now listed on master server
10 Years Ago
Protocol roll
10 Years Ago
Linux = all 64bit Windows Server = all 64bit
10 Years Ago
OSX is 64bit
10 Years Ago
Added a first set of the new rocks
10 Years Ago
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
10 Years Ago
Added a working OS X 64bit build, I'll try to fix the 32bit build next Moved the Test editor menu item to its own file
10 Years Ago
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
10 Years Ago
Module message (client -> server)
10 Years Ago
Ignore OS X .DS_Store files
10 Years Ago
Refactoring, simplification
10 Years Ago
More refactoring - this one breaks everything :)
10 Years Ago
Refactoring item system for simplicity
10 Years Ago
WorldItem (and deployable) now spawns, networks properly
10 Years Ago
Networking now provides own UIDs
10 Years Ago
Visibilty managers Visibility Subscribers Visibility groups Snapshots on join
10 Years Ago
Client inventory is now networked Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
10 Years Ago
Shit server names
10 Years Ago
Didn't save until I exited - empty prefab
10 Years Ago
Big server browser changes, still pending a lot of stuff, but is functional Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one) Fleshed out steam library further
10 Years Ago
Server Browser fixes
10 Years Ago
Menu Tweaking
10 Years Ago
Server browser functions (incomplete)
10 Years Ago
server_console prefab was BULLSHIT (!)
10 Years Ago
Brute debugging
10 Years Ago
Still crashing with no gfx card, retrying
10 Years Ago
Server crash - following a hunch
10 Years Ago
Added server console window for -batchmode mode
10 Years Ago
Server now calls EndAuthSession when client disconnects
10 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
10 Years Ago
Replace SSOA with AO - which is much much faster
10 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
10 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
10 Years Ago
This shouldn't have been checked in