34,470 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Optimized Vitals updating (allocations)
                
                
                
                
             
         
        
            
            
            
                
                Pickup/drop notice optimization
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ifdef'd TonemappingColorGrading OnGUI (allocations)
                
                
                
                
             
         
        
            
            
            
                
                Fixed small allocation in TemporalAntiAliasing.OnRenderImage
                
                
                
                
             
         
        
            
            
            
                
                Fixed allocations in UIHUD
                
                
                
                
             
         
        
            
            
            
                
                Stop using LayerMask.GetMask!
                
                
                
                
             
         
        
            
            
            
                
                Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
                
                
                
                
             
         
        
            
            
            
                
                Fixed DepthOfFieldFocusPoint.Evaluate allocation
                
                
                
                
             
         
        
            
            
            
                
                Fixed allocation in eyes.FrameUpdate
Fixed allocation in Network.Client.Cycle
Fixed HUD not showing in editor
Fixed allocation in SendClientTick
Fixed allocation in BuildInputState
                
                
                
                
             
         
        
            
            
            
                
                Fixed allocation leak in Proto.CopyTo
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracting changeset 
18195
                
                
                
                
             
         
        
            
            
            
                
                decaying corpse flies no longer visible at night
increased view distance of hat/riot helmet/pumpkin
removed cloth cost from wood armor
plants grow faster in sunlight, even faster under ceiling lights
                
                
                
                
             
         
        
            
            
            
                
                Removed collider and rigidbody from the player_preview prefab
                
                
                
                
             
         
        
            
            
            
                
                Removed rigidbodies from the player_collision and player_model prefabs (perf test)
                
                
                
                
             
         
        
            
            
            
                
                Don't add the skinned mesh colliders to the local player
                
                
                
                
             
         
        
            
            
            
                
                Crossbow lod optimisation
Prefab fixes
folder cleanup
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking truck variants
                
                
                
                
             
         
        
            
            
            
                
                Truck wreck models/LODs/COL/Prefab
                
                
                
                
             
         
        
            
            
            
                
                Added a new junkpile containing the wrecked truck
Manifest
                
                
                
                
             
         
        
            
            
            
                
                Made ragdoll movement non jittery
                
                
                
                
             
         
        
            
            
            
                
                A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
                
                
                
                
             
         
        
            
            
            
                
                merge into main
protocol++
                
                
                
                
             
         
        
            
            
            
                
                plant entity profile samples
                
                
                
                
             
         
        
            
            
            
                
                Fixed that some small static rocks were never culling
                
                
                
                
             
         
        
            
            
            
                
                Fixed lootpanel missing references
                
                
                
                
             
         
        
            
            
            
                
                Fixed the complete mess of our loot prefabs, added proper culling for everything
Network++
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed stone hatchet invisible in workshop
                
                
                
                
             
         
        
            
            
            
                
                Item store auto pricing (based on age)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Soft shadows now allowed from GQ=2+
                
                
                
                
             
         
        
            
            
            
                
                Fixed pickup menu difficulty
                
                
                
                
             
         
        
            
            
            
                
                Cannot place items or build over junkpiles
                
                
                
                
             
         
        
            
            
            
                
                Fixed connection queue exploit
Network++
                
                
                
                
             
         
        
        
            
            
            
                
                Flamethrower optimisation
                
                
                
                
             
         
        
            
            
            
                
                Semi-auto rifle optimisation
                
                
                
                
             
         
        
        
            
            
            
                
                Better player rigidbody stripping (massively reduced client rigidbody count)
                
                
                
                
             
         
        
            
            
            
                
                Better prefab pool rigidbody handling (this isn't used by anything)