branchrust_reboot/maincancel

30,372 Commits over 3,806 Days - 0.33cph!

10 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
10 Years Ago
Re-targetting animations to new rig, this isn't perfect
10 Years Ago
Removed debug factor of 2 from the terrain shader
10 Years Ago
updated holdtypes animations with new rig
10 Years Ago
Fixed eyes still showing in first person mode Fixed motion blur not being applied to multi-skinned meshes
10 Years Ago
Show build cost when using hammer and looking at incomplete building block
10 Years Ago
Fixed player collision with new rig Tweaked player eye/teeth colours
10 Years Ago
fixed issue with eye texture
10 Years Ago
Added specularity properties for every layer to terrain shaders
10 Years Ago
Eyes n Teeth materials
10 Years Ago
Tooltip for planner showing resources needed
10 Years Ago
added teeth & eye player textures
10 Years Ago
Fixed naked head LOD being too severe
10 Years Ago
Added terrain test shader for the test scenes
10 Years Ago
Added 4 splat version of layer masking
10 Years Ago
SkinnedMultiMesh now handles LOD'ing properly
10 Years Ago
Updated player model parts to work with new rig
10 Years Ago
Fixed some model meta files and material import settings
10 Years Ago
deleted redundant old clothing assets.
10 Years Ago
updated player skeleton: - cleaner naming - improved bone placement - removed weapon bones - added new L & R prop bones - added penis bone - added eye & jaw bones
10 Years Ago
Replaced/added clothing files with updated meshes & LODS on new rig.
10 Years Ago
Added wolf stub (does nothing but stand around looking badass) Added BaseAnimal - does nothing but bleed Fixed sphere collision bounds being fucked when entity rotated
10 Years Ago
Terrain spec.
10 Years Ago
Water now reflects the sunlight. Terrain reflection tweaked too.
10 Years Ago
Fixed client compile error in PlayerInventory
10 Years Ago
Added hammer worldmodel prefab (needs model)
10 Years Ago
Changed shiny grass in test level
10 Years Ago
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10 Years Ago
Added resource gathering/spending indicators
10 Years Ago
idle animation and a new attack animation for wolf
10 Years Ago
Aaaaand one last folder move, let's hope that's it
10 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
10 Years Ago
Moved all rock, grass and resource assets to Content/Nature
10 Years Ago
Moved all of Petur's assets to Content/Nature
10 Years Ago
Reorganized terrain assets
10 Years Ago
Send note's when resources picked up/used
10 Years Ago
Added missing meta file
10 Years Ago
Time of Day update to 2.1.0 prerelease 2
10 Years Ago
Fixed double language debug
10 Years Ago
osx libsteam update
10 Years Ago
Restored billboard materials and fixed billboard texture import settings
10 Years Ago
Added inventory icons context menu
10 Years Ago
ds: only load saved games if we have -load switch
10 Years Ago
Removed sln files committed by petur
10 Years Ago
Re-built SteamNative
10 Years Ago
Close server if it's out of date (your batch file etc should update and restart)
10 Years Ago
Tweaked melee attack to be less missy if you're partially inside something
10 Years Ago
Fixed player world aniamtions sometimes not playing Local player's world animations are now predicted
10 Years Ago
Fixed loading screen not closing in editor
10 Years Ago
Server list only shows Rust servers Disable the camera until player spawns