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33,129 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Fixed the entire networking system "pissing the bed" when switching weapons Fixed skinnedmesh collision detection sometimes "fucking up" Fixed CameraMan rotation being "shit"
11 Years Ago
Swizzled atlas texture channel packing to improve compression quality for normal as well as height/blend mask Updated terrain shaders to reflect the swizzling
zon
11 Years Ago
Added chickens to test level.
11 Years Ago
Added a specific shader test scene terrain material.
11 Years Ago
Renamed "occlusion" maps to "specularity"; occlusion can be embedded in specularity map now; modified atlas gen and normal gen to reflect the change
11 Years Ago
Added some Terrain samples to the shader test scene.
11 Years Ago
adjusted wolf attack animation speed
11 Years Ago
adjusted the bear running playback rate
11 Years Ago
fixed bug with the animal attack animation playing at uber slow speed
11 Years Ago
Removed specular from TestLevel until petur
11 Years Ago
first pass at creating a scene to test and balance all our materials.
zon
11 Years Ago
Disabled player metabolism logging.
11 Years Ago
Remade the rocks with buzzword technology. Player skin bounces photons a bit more realistically.
zon
11 Years Ago
Animals now only partol 60% of the time.
11 Years Ago
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX
zon
11 Years Ago
Simplified how PlayerMetabolism is synced and saved.
11 Years Ago
Fixed time/date not progressing
11 Years Ago
Small fix for the super spec hammer.
11 Years Ago
Made the menu scene 16% more interesting.
11 Years Ago
Menu fix 2.
11 Years Ago
Menu fix.
11 Years Ago
Reverted terrain shaders back to specularity, instead of specular color, for terrain; saves ALU + saves storage + no metals; this time it's final Added back deferred shader override with specular micro-occlusion awareness; now globally consistent and non-destructive across other standard materials Updated all terrain materials affected by these changes: legacy, atlas and pvt
11 Years Ago
Limited networking fixes
11 Years Ago
Added spawnhandler stuff to report command
11 Years Ago
Reverted insane change in Spawnable (/cc zon)
11 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
11 Years Ago
Debug spawns and hurts when developer > 1
11 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
11 Years Ago
11 Years Ago
made changes to the animalanimation script to dynamicall adjust the animals playback peed
11 Years Ago
updated the animal prefabs to use the dynamic anim playback script
11 Years Ago
fixed the "foot sliding" of the animals when they move.
11 Years Ago
fixed building block max health not showing up properly on client
zon
11 Years Ago
Animals once again align to the terrain.
zon
11 Years Ago
Predators are now half as common as other animals.
11 Years Ago
Fixed PVT not working
11 Years Ago
Forcing terrain shader update
11 Years Ago
Fixed green shit all over the terrain
11 Years Ago
Revered deferred shader override back to built-in; needs more work Removed some deprecated pvt shaders and materials
zon
11 Years Ago
Animals once again float in water.
zon
11 Years Ago
Improved how animals avoid deep water and slopes.
zon
11 Years Ago
Starting metabolism values are no longer hard coded.
11 Years Ago
roof shingles textures, temporarilly assigned to slanted block for preview
11 Years Ago
Increased ore/stone count
11 Years Ago
Locks now deployable again (quick fix)
11 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
zon
11 Years Ago
Fixed AISense not detecting obstacles.
11 Years Ago
Wait a sec.. looks like we need it after all
11 Years Ago
Fixed warning in terrain normal processor Removed .dylib from RustNative OSX bundle (my bad)
11 Years Ago
Debug info for hurt