33,943 Commits over 4,171 Days - 0.34cph!
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
Resizing every speedtree without care or consideration
Animal attacks show hud damage indicator
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
Updated main camera effect assignments
Fixed scene view display when skybox is enabled
Changed InvokeHandler times from AoS to SoA (performance)
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
skin approval + broken icons
Reapplied main camera effect connections
Disabled allow MSAA on main camera
Updated SSAO + fixed OnPostRender error
Reapplied packed hdr and tweaked tier settings
skin approval + icons
fixed missing hatchet
Cleanup in ssao
Small water reflection optimization (bw++, all platforms)
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
External walls block ai
External gates block ai (unless open)
Ores block ai
Massively improved InvokeHandler hashing
Facepunch.System project automatically includes all its cs files (like the other plugins)
Moved InvokeHandler to plugins
Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
ListComponent now uses a ListHashSet instead of a List (better remove performance)
ListHashSet implements IEnumerable and has index getter / setter
ListDictionary implements IEnumerable
Removed this. from all invokes as they're no longer extension methods
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
beancan / f1 grenade viewmodel tweaks
flamethrower + bolt rifle viewmodel tweaks
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hammer / salvaged hammer viewmodel tweaks
hatchet / stone hatchet / mace viewmodel tweaks
hatchet / stone hatchet / mace viewmodel tweaks
python revolver / cleaver / hacksaw viewmodel tweaks
Better / fixed pooling for GetVisibleFrom
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
Fixed spinner wheel skinnablility
T2 Furnace deeper foundations
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
Fixed options menu dropdowns (by making them not dropdowns)
Ai should not walk through barricades
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
Scudpunk Hoodie no longer for sale, tradable, marketable
Fixed tree collider scales (RUST-1654)