branchrust_reboot/maincancel

30,369 Commits over 3,806 Days - 0.33cph!

10 Years Ago
Ain't nobody puttin materials in ma texture folder
10 Years Ago
Missing spec on ground textures.
10 Years Ago
Different building block skins based on damage taken
10 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
10 Years Ago
Moved old terrain textures to backup folder
10 Years Ago
Added List<>.PickRandom()
10 Years Ago
Smashing up building blocks now gives you resources
10 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
10 Years Ago
BuildingBlocks have different models based on build fraction Don't send block health to client Give 100 wood on spawn (for debug)
10 Years Ago
Tweaked menu background Fixed menu background shorts being allwhite
10 Years Ago
Made building block skins modular + incredible
10 Years Ago
Added health variables to building blocks Added item contents to building blocks Updated network protocol id Turned off material import on some models Ignore desktop.ini files
10 Years Ago
Stripped debug output
10 Years Ago
Fixed trees being fucked (reverted to last sane state
10 Years Ago
Fixed player eyes being offset
10 Years Ago
Fixed being stuck in the air (HTML camera was marked as main)
10 Years Ago
-- Merged from art test branch - Third person camera offset - New menu scene
10 Years Ago
pdb meta file errored and deleted itself
10 Years Ago
Deleted art test scenes
10 Years Ago
Added some missing meta files, disabled default material import for bone knife
10 Years Ago
Added terrain material my tests so that I don't break everything else
10 Years Ago
Shader preparations for procedural terrain biomes
10 Years Ago
NRE fix in Coherent RemoveView
10 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
10 Years Ago
Replace program paths in error reports with token
10 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
10 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
10 Years Ago
Use BuildNum in error logger
10 Years Ago
Use version from build system instead of trying to determine the date from the assembly
10 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
10 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
10 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
10 Years Ago
checking in some animations for the bone knife; made some tweaks to the sprint animations
10 Years Ago
Updated items from admin site
10 Years Ago
Editor config - Builder/Planner
10 Years Ago
Backing up editor config here
10 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
10 Years Ago
Fixed server not knowing where the player's eyes were Allow prefab override (building parts use this) Make sure CreatePrefab always returns active GameObjects Cancel FrameDestroy after built Fixed never un-becoming frame on client Space switches between active players on dedicated server
10 Years Ago
Fixed serialization compile error
10 Years Ago
Procedural terrain now on Terrain layer Fixed client BuildingBlock erroring because definition wasn't set Fixed client BuildingBlock not getting ingredients properly
10 Years Ago
Melee attack is now instant, instead of hitpoint delayed Frames now have ingredients Hammer now builds frames Frames now build and become real building components Added SendNetworkUpdate Added playerinventory.Take Added playerinventory.GetAmount Added clientside PreNetworkUpdate, PostNetworkUpdate Fixed hammer viewmodel casting shadows Fixed constructions not being 'walkable'
10 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
10 Years Ago
Unified sound file locations (Content/Sounds)
10 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
10 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
10 Years Ago
added construct.frameminutes (how long before an inactive frame gets deleted)
10 Years Ago
Fixed construction layer override also setting socket handles
10 Years Ago
Building Blocks are now saved/networked properly Building Block skins now changed properly on clientside Building shader has _Valid - changes when placement is valid Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
10 Years Ago
Added terrain shader singlepass skeleton
10 Years Ago
Added terrain shader splat utility method