branchrust_reboot/maincancel

34,812 Commits over 4,474 Days - 0.32cph!

10 Years Ago
Fix burlap phys impact voice limiting (RUST-1497) Tighter voice limiting on bullet flybys Fix bear footsteps not playing when a bear is running and turning Sound occlusion can't be disabled via the console Ambience polish
10 Years Ago
Removed screenspace shadows
10 Years Ago
Snow piles on tree bases cull
10 Years Ago
Log warning when entity switches to null network group
10 Years Ago
Don't apply propertypblocks to gibs if they're empty Removed unused building block code (optimization)
10 Years Ago
Fixed ak, lr300 viewmodels casting shadows
10 Years Ago
Added color and detailST as instanced properties (rock instancing)
10 Years Ago
Fixed crane rotation and moved flatbeds
10 Years Ago
Portacabin colider fixes / glass can be now shot through
10 Years Ago
Harbor crane LOD tweaks
10 Years Ago
Disabled MSAA in quality=5 for now
10 Years Ago
Removed ConstructionRenderer (memory, perf)
10 Years Ago
Quote filename when opening renderinfo
10 Years Ago
AH tweak
10 Years Ago
RenderInfo update
10 Years Ago
Fixed motion blur issues
10 Years Ago
Updated static industrial door collider dimensions
10 Years Ago
Scene2Prefab (static industrial door collider update)
10 Years Ago
Trailer flatbed
10 Years Ago
updated rock entity & lods
10 Years Ago
10 Years Ago
fix for particles enabling automatically when entering visible range protocol++
10 Years Ago
Don't allow items to be stacked on items that have been marked as invalid
10 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
10 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed instancing in unity std override shaders
10 Years Ago
server compile fix
10 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
10 Years Ago
Scene2Prefab harbor_1
10 Years Ago
Added new LOD for shipping containers
10 Years Ago
Scene 2 prefab
10 Years Ago
scene 2 prefab
10 Years Ago
Fixed grass shader
10 Years Ago
Fixed speedtree shaders
10 Years Ago
more lenient water exit jumping
10 Years Ago
Updated builder
10 Years Ago
Deferred mesh decal optimizations; down to nearly zero overhead
10 Years Ago
minor compile changes
10 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
10 Years Ago
10 Years Ago
maximumDeltaTime
10 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes
10 Years Ago
swimming green lines
10 Years Ago
protocol++
10 Years Ago
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix Scene2Prefab
10 Years Ago
Portacabin cull Fixed NRE in DeferredMeshDecal, when selecting prefab in project
10 Years Ago
10 Years Ago
10 Years Ago