branchrust_reboot/maincancel

34,764 Commits over 4,474 Days - 0.32cph!

10 Years Ago
10 Years Ago
10 Years Ago
Don't create gibs over 500m away
10 Years Ago
10 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
10 Years Ago
Fixed bad instance property indices causing rocks to change color (won't trigger recompile yet)
10 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
10 Years Ago
Scene2Prefab
10 Years Ago
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
10 Years Ago
Wires have 50x less verts
10 Years Ago
Reduced shader variants across all heavier shaders Disabled instancing on grass, cloth and skin until u5.5
10 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
10 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
10 Years Ago
scene2prefab
10 Years Ago
Reduced variants on heaviest shaders by forcing opaque/cutout to deferred and alphablend to forward
10 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
9 Years Ago
physics
9 Years Ago
CraggyIsland radiation sphere test
9 Years Ago
Fixed NRE
9 Years Ago
Fixed player preview rendering white
9 Years Ago
no radiation spheres on client
9 Years Ago
Animal skin prefab cleanup (memory usage)
9 Years Ago
9 Years Ago
9 Years Ago
Fixed UpdateLoot being called from other players
9 Years Ago
AudioReverbZone culling
9 Years Ago
Added find materials tool ability to filter by keywords and find assets that reference a material
9 Years Ago
Fixed player preview not rendering
9 Years Ago
Fixed code lock lights
9 Years Ago
added the car wreck and junkpile art to junkpiletest
9 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
9 Years Ago
Reduced overall client side player collider and rigidbody count by a third
9 Years Ago
Unity 5.4.4f1
9 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
9 Years Ago
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
9 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
9 Years Ago
Scene2Prefab
9 Years Ago
Particle system culling tweaks
8 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
9 Years Ago
Fix for invisible rock when thrown (1508)
9 Years Ago
9 Years Ago
EntityMenu optimization
9 Years Ago
Fixes
9 Years Ago
9 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
9 Years Ago
Log warning when component on pooled prefab was destroyed
9 Years Ago
Fixes
9 Years Ago
Bunker room layer fixes
9 Years Ago
Scene2Prefab
9 Years Ago
RPC optimization