branchrust_reboot/maincancel

34,780 Commits over 4,474 Days - 0.32cph!

10 Years Ago
scene 2 prefab
10 Years Ago
Fixed grass shader
10 Years Ago
Fixed speedtree shaders
10 Years Ago
more lenient water exit jumping
10 Years Ago
Updated builder
10 Years Ago
Deferred mesh decal optimizations; down to nearly zero overhead
10 Years Ago
minor compile changes
10 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
10 Years Ago
10 Years Ago
maximumDeltaTime
10 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes
10 Years Ago
swimming green lines
10 Years Ago
protocol++
10 Years Ago
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix Scene2Prefab
10 Years Ago
Portacabin cull Fixed NRE in DeferredMeshDecal, when selecting prefab in project
10 Years Ago
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10 Years Ago
10 Years Ago
Don't create gibs over 500m away
10 Years Ago
10 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
10 Years Ago
Fixed bad instance property indices causing rocks to change color (won't trigger recompile yet)
10 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
10 Years Ago
Scene2Prefab
10 Years Ago
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
10 Years Ago
Wires have 50x less verts
10 Years Ago
Reduced shader variants across all heavier shaders Disabled instancing on grass, cloth and skin until u5.5
10 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
10 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
10 Years Ago
scene2prefab
10 Years Ago
Reduced variants on heaviest shaders by forcing opaque/cutout to deferred and alphablend to forward
10 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
10 Years Ago
physics
10 Years Ago
CraggyIsland radiation sphere test
10 Years Ago
Fixed NRE
10 Years Ago
Fixed player preview rendering white
10 Years Ago
no radiation spheres on client
10 Years Ago
Animal skin prefab cleanup (memory usage)
10 Years Ago
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10 Years Ago
Fixed UpdateLoot being called from other players
10 Years Ago
AudioReverbZone culling
9 Years Ago
Added find materials tool ability to filter by keywords and find assets that reference a material
9 Years Ago
Fixed player preview not rendering
9 Years Ago
Fixed code lock lights
9 Years Ago
added the car wreck and junkpile art to junkpiletest
9 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
9 Years Ago
Reduced overall client side player collider and rigidbody count by a third
9 Years Ago
Unity 5.4.4f1
9 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)