branchrust_reboot/maincancel

33,890 Commits over 4,171 Days - 0.34cph!

8 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
8 Years Ago
Merged in terrain texturing edit-mode verbosity mitigation
8 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
8 Years Ago
Lots of little mix tweaks and sound polish
8 Years Ago
Recreate empty client network group provider when leaving / reconnecting server
8 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
8 Years Ago
Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc
8 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
8 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
8 Years Ago
Updated native plugins for Linux (built with older version for backwards compatibility)
8 Years Ago
fix for 3rd person weapon animations not playing
8 Years Ago
3rd person player anim tweaks
8 Years Ago
3rd person player anim tweaks
8 Years Ago
Fixed bow sometimes spamming RPCs to server
8 Years Ago
Merge from decay_tweaks
8 Years Ago
Cherry picking shader changes from /main/hair
8 Years Ago
Fixed boostrap not updating the loading screen text
8 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
8 Years Ago
Dropped items despawn about two times slower
8 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
8 Years Ago
Corpse despawn time scales with the rarity of the contained items
8 Years Ago
3rd person player anim tweaks
8 Years Ago
█▊▅▉▇▉ ▇▄▆█ ▅▋▍▆▍ ▋▆▌▋ ▆▍▅▌▆█▅▋ ▍▍▋▌▋▇
8 Years Ago
▇█▇▊▉▄▉ ▍▋▍
8 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
8 Years Ago
Tweak
8 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
8 Years Ago
Dropped items displace grass around them
8 Years Ago
Washed lube off dropped items
8 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
8 Years Ago
Fixed occlusion culling on roof parts
8 Years Ago
Fixed burlap sack world models spazzing out
8 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes
8 Years Ago
Fixed wood world model collider rotation being off compared to visuals
8 Years Ago
Can hold down LMB to continously hit with hammer
8 Years Ago
Forgot a prefab in changeset 21249
8 Years Ago
ores have a smash effect when changing stages
8 Years Ago
Tweaked grenade physics material (no sliding, only tumbling) Tweaked grenade weight and throw velocity Fixed grenade explosion rotation
8 Years Ago
Reduced grenade bounciness
8 Years Ago
Tweaked server side weapon cooldown verification
8 Years Ago
▉▌ ▌▇▋
8 Years Ago
Updated Facepunch.Steamworks Added Jetpack
8 Years Ago
Updated Facepunch plugin
8 Years Ago
Fixed bug reporter (F7)
8 Years Ago
Crash fix
8 Years Ago
When a storage container is destroyed, drop an item pouch instead of all items individually Can no longer put items into loot containers Network++
8 Years Ago
Fixed item pouch loot panel sometimes not having enough slots to show all contained items Fixed item pouch being culled too early Fixed item pouch sometimes falling through objects
8 Years Ago
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration) Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
8 Years Ago
merge into main
8 Years Ago
Ore stage change sound Misc sound polish Mix tweaks