33,796 Commits over 4,171 Days - 0.34cph!
Fixed smoke grenade ordering issue with some glass windows
NPC heading can't be zero.
NPCs won't kill family members.
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
NPC load balancing improvements.
Some more NPC cleanup.
Idle voices should now work properly.
NPCs stick better to the ground (and floats just above it).
NPC improved firearm usage when standing up from being ducked behind partial cover.
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
BBQ allows small box to be placed underneath
Snow jacket name fix
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
Merged from AI improvements 2 branch.
Client/Server related compile fixes.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
More tweaks to Scientists at MT.
subtract
28252 (bandit town fuckery)
Added graphics.opaquesort toggle
Changed opaque construction materials to render first, after terrain
Subtracted sorting changes (28244,
28257, 28258)
Merged from ai improvements branch.
Fixed severe stuttering caused by ambience emitter removal
Misc Scientist AI tweaks.
Removed editor debug vis.
Pool all loot panels, see if that works
More tweaks to Scientist AI.
Prefab pool warmup tweaks
Able to place deployables on repair bench shelf
Prefab pool warmup tweaks
Bandit guards don't like players sleeping for too long.
Bandit guards don't like smoke grenades being thrown.
Bandit guard hostility tweaks.
Fixed repair bench UI pooling issues
Update lootpanel prefab scene
Movement rules for scientists (stay close to spawn, etc).
Updated some spawn point at military tunnels.
Scene2Prefab Military Tunnels.
Moved impostor batching code
Attempt at fixing impostor instancedata NRE
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen
Eliminate GC alloc in AmbienceManager.SortLocalEmitters
Improved new Scientist aim system
Tweaked movement restriction logic for Scientists.
Tweaked cover points at MT.
Tweaked spawn points at MT.
Scene2Prefab Military Tunnels