111,844 Commits over 3,928 Days - 1.19cph!
Fixed building skin / socket error when leaving network cell
stairs models, LODs, COLs, ready to place prefabs, textures
Merge from conditional_models_2
Retired Construction Skin layer entirely
Building deployable updates (retired Construction Skin layer)
Wind generator uses SimpleBuildingBlock
External walls and window bars use SimpleBuildingBlock
Building skin updates (empty child object culling)
Building prefab updates (now using PreviewMesh for editor preview)
Server Cull / Client Cull game object tags work once again
Retired ConstructionCollision
Editor construction prefab preview
enable graphics jobs by default
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
Fixed assert spam when leaving play mode in the editor
Only toggle batch children when required
Dedicated server compile fix
Client side entity game object destroys are load balanced when leaving a network group
Deferred actions carry a priority value that determines when they'll be executed
pre-release branch uses 5.4
Fixed corpse ragdolls snapping to world origin
Updated Standard/Rust shaders to builtin baseline 5.4b6
Unity auto-fix/replace for a number of misc shaders
Patched SSAO because of material keywords not working again
Fixed extra shiny player model.
Wet rocks on water and beach
Inverted terrain height masking for wetness
Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff
Tweaked wetness some more