reporust_rebootcancel

121,141 Commits over 4,018 Days - 1.26cph!

8 Years Ago
added basic map grid
8 Years Ago
Fix stray dome sounds on lighthouse
8 Years Ago
radial map marker "MapMarkerGenericRadius" (mod support) maps are reset on disconnecting
8 Years Ago
workbench radius tripled can rotate workbenches
8 Years Ago
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8 Years Ago
Reduced SSAO near to far fade range
8 Years Ago
small/medium wooden sign default bp hanging sign/pictureframe large not researchable
8 Years Ago
fixed peacekeeper mode not working on turrets
8 Years Ago
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better. Added female_hairstyle_01 lods
8 Years Ago
EAC SDK update
8 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
8 Years Ago
vm salvaged Icepick and Water jug anim fix
8 Years Ago
Tweaks to water ssr; added refinement step for low incidence angle
8 Years Ago
fixed wrong texture appearing on satchel charge when thrown
8 Years Ago
greyboxed truck cabin module tweaks to 4 module chassis platform (rear axle flowing more visually) using wheel bone scale factor to size wheels up on 4 module chassis
8 Years Ago
vm salvaged axe and salvaged hammer anim fix
8 Years Ago
greyboxed > fuel tank 2 slots module combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
8 Years Ago
Merge from foliage-shader-v2
8 Years Ago
Compact maps format for core/generic and core/foliage Added wind anim to core/foliage
8 Years Ago
Merge from main
8 Years Ago
fix for self-intersecting polygon error on playermodel
8 Years Ago
optimized wheelsmoke effect
8 Years Ago
miner hat no longer emissive to other players when off miner hat now has blinding flare fixed bug where candle hat had a light radius of 30m!
8 Years Ago
lantern and tuna lights are brighter lantern costs 25 metalfrag instead of 40
8 Years Ago
fixed error message when spawning sedan
8 Years Ago
get slightly more resources out of recycling broken items recycling weapons forces them to output ammo/mods before recycling sewing kit is made of less rope
8 Years Ago
can pickup research/repair bench can repair workbenches
8 Years Ago
tweaked special fx when car drives over water
8 Years Ago
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8 Years Ago
Updated water SSR; fixes back reflection leaks (wip, needs refine)
8 Years Ago
unified pickup code TC not required for pickup ( can pick up items placed outside TC range)
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc) boonie hat/bandana/cap unresearchable again signs/picture frames unresearchable again
8 Years Ago
greyboxed > combined seat-engine module (truck style cabin) seat module engine module machine gun mount module fuel tank piece
8 Years Ago
Pickaxe - Fixed issue with hands intersecting when running
8 Years Ago
removed old unused bolt vm anims
8 Years Ago
supply signal vm folder restructure
8 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
8 Years Ago
Merge from main
8 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees
8 Years Ago
Merge from weekend_branch_4
8 Years Ago
Merge from main
8 Years Ago
vm cleanup and new arm mesh merge
8 Years Ago
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8 Years Ago
planters rarity tier 1 ceiling light rarity tier 1 guitar rarity tier 1 water purifier default stone spear default blueprint
8 Years Ago
Fixed rust/std particle accum layer normal space Added triplanar sampling shader api Touched all rust/std shaders, because unity
8 Years Ago
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
8 Years Ago
Fixed more shadow bias shenanigans
8 Years Ago
fixed issue with vm axes