111,844 Commits over 3,928 Days - 1.19cph!
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
Theory: Unity doesn't like scenes with fullstops in their name
Compile fix (CLIENT && !SERVER)
Test: Don't check isSpawned when verifying the entity state while loading a save
Test: Set isDestroyed at the end of the entity deletion
Old hapis on main again, for now.
Actually, let's not cause a premature Hapis wipe.
Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
Made Hapis run prefab sky dome.
Undo Sky Dome.prefab change.
merge from hapis (includes some stuff picked up from dungeons earlier)
Include UI scenes in bundles
BP count on category buttons
Added new materials to skin list
Updated spawn masks for new layout.
Compile fix (CLIENT && !SERVER)
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Fixed dragging not showing
Fixed missing crafting queue
Moved blood package to third party folder
Sewers mud textures
Another concrete detail texture
Misc mat and meta changes
Scene stuff
WIP lighting improvements
Console commands can reply with objects, which get serialized to json