reporust_rebootcancel

107,555 Commits over 3,836 Days - 1.17cph!

9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
test fix for ragdoll spazzing
9 Years Ago
Time of Day update
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Removed tiny invisible colliders around the big powerline poles
9 Years Ago
Added colliders to airfield warehouse and metal building
9 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
9 Years Ago
Tweaked moon brightness at day and night
9 Years Ago
finished the animations and sounds for the bone club viewmodel
9 Years Ago
Fixed blueprints not loading proper
9 Years Ago
Tweaking some texture sizes
9 Years Ago
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
9 Years Ago
user persistance unit test
9 Years Ago
Changing shader load order
9 Years Ago
user persistance unit test
9 Years Ago
user persistance unit test
9 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Converting layers to static defines
9 Years Ago
Fixed occasional NREs when generating manifest
9 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
9 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
9 Years Ago
viewmodel for the bone club
9 Years Ago
Fixed chat history not culling proper
9 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed
9 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
9 Years Ago
New item stacking in world sound
9 Years Ago
ConsoleSystem parsing fixes
9 Years Ago
female character , textures and lods
9 Years Ago
Made bush specular a bit more reasonable
9 Years Ago
5.1.1p2
9 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
9 Years Ago
Made tree specular a bit more reasonable
9 Years Ago
Fixed fresh server startup failing on the first attempt Fixed RPG attack not doing any damage Fixed warnings
9 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
9 Years Ago
Being a bit chilly takes longer than 10 minutes to kill you Tweaked rain 'isOutside' check to be a bit more reliable Better death logging Network++ (sorry)
9 Years Ago
slowed down mining quarry production (still same ratio per fuel)
9 Years Ago
fix rain volume jumping up at the end of a fade out
9 Years Ago
fixed the animation speeds for when the player turns in place.
9 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
9 Years Ago
Misc bug fixes
9 Years Ago
Weather override commands reply with the old and new value
9 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
9 Years Ago
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
9 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
9 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions
9 Years Ago
generated
9 Years Ago
Added optional weather overrides to the environment protobuf