128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Adding culling/LODing to floor/foundation/wall
                
                
                
                
             
         
        
            
            
            
                
                Fixed unity5 compatibility issues in amplify color and motion
                
                
                
                
             
         
        
            
            
            
                
                Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
                
                
                
                
             
         
        
            
            
            
                
                Blueprints can be non-craftable
Blueprints can define an item amount to create
                
                
                
                
             
         
        
            
            
            
                
                Can now build walls on walls
                
                
                
                
             
         
        
            
            
            
                
                Print position when deleting entity because of invalid position
                
                
                
                
             
         
        
            
            
            
                
                Updated all scripts to Unity 5
                
                
                
                
             
         
        
            
            
            
                
                jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
                
                
                
                
             
         
        
            
            
            
                
                Extended WaterColorUpdate to set the reflection clear color to the current fog color
                
                
                
                
             
         
        
        
            
            
            
                
                Updated :CoherentLabs from 1.8.4 to 2.3.0
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 2.1.1 prerelease 5
                
                
                
                
             
         
        
            
            
            
                
                Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
                
                
                
                
             
         
        
            
            
            
                
                Changed how SpawnFilter deals with carved terrain
                
                
                
                
             
         
        
            
            
            
                
                Made water always render before any other transparent objects since sorting doesn't work with it
                
                
                
                
             
         
        
            
            
            
                
                Fixed PlayerWalkMovement checking terrain colliders for isTrigger
                
                
                
                
             
         
        
            
            
            
                
                Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
                
                
                
                
             
         
        
            
            
            
                
                Fixed menu not showing up
                
                
                
                
             
         
        
            
            
            
                
                Switched OS X build to 64bit in preparation of Unity 5
                
                
                
                
             
         
        
            
            
            
                
                Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
                
                
                
                
             
         
        
            
            
            
                
                Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
                
                
                
                
             
         
        
            
            
            
                
                crouchwalk/jog aninations for the player + pistol; 
                
                
                
                
             
         
        
            
            
            
                
                Suddenly the TestLevel coast is a bit chilly.
                
                
                
                
             
         
        
            
            
            
                
                Saving a colder TOD xml for the upcoming multi-biome support.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
                
                
                
                
             
         
        
            
            
            
                
                64bit Steam DLL for playing in the editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
                
                
                
                
             
         
        
            
            
            
                
                Player materials
Disabled Amplify Motion until D can fix it for U5
                
                
                
                
             
         
        
            
            
            
                
                Disabled motion blur properly, in effects convars
                
                
                
                
             
         
        
            
            
            
                
                Changed render-path to new deferred
                
                
                
                
             
         
        
            
            
            
                
                Fixing CoherentUINet.dll complete fuckabout
                
                
                
                
             
         
        
            
            
            
                
                Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
                
                
                
                
             
         
        
            
            
            
                
                Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
                
                
                
                
             
         
        
            
            
            
                
                Removed shadow softener until it's updated for Unity 5 support
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings in TerrainSkin and beautified its code a little
                
                
                
                
             
         
        
            
            
            
                
                Fixed some pink materials.
                
                
                
                
             
         
        
            
            
            
                
                Re-compiled plugins with new UnityEngine.dll
                
                
                
                
             
         
        
            
            
            
                
                More fighting with CoherentUINet.dll
                
                
                
                
             
         
        
            
            
            
                
                Fixed billboards being massive (they're still broken though)
                
                
                
                
             
         
        
            
            
            
                
                crouchwalk/jog animations for playing holding a pistol
                
                
                
                
             
         
        
            
            
            
                
                Added some missing meta files
                
                
                
                
             
         
        
            
            
            
                
                Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
                
                
                
                
             
         
        
            
            
            
                
                Updated terrain generator test scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed some broken materials
                
                
                
                
             
         
        
            
            
            
                
                More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
                
                
                
                
             
         
        
            
            
            
                
                Updating properties on models so materials don't get re-created on import
                
                
                
                
             
         
        
            
            
            
                
                Recompiled plugins with working UnityEngine.dll (!)