128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Added fps.limit X (where X = max fps, default = -1 = no limit)
                
                
                
                
             
         
        
            
            
            
                
                Rock hit sounds, screenshake
Fixed weapon sounds effects sometimes not playing
                
                
                
                
             
         
        
            
            
            
                
                Fixed server not saving config files on quit
                
                
                
                
             
         
        
            
            
            
                
                Doubled some forest densities (performance test, requires server restart)
                
                
                
                
             
         
        
            
            
            
                
                Reverted spawn debug logs
                
                
                
                
             
         
        
            
            
            
                
                Tweaked forest distribution (more snowy trees)
                
                
                
                
             
         
        
            
            
            
                
                More AILocomotion adjustments in another attempt to fix animals teleporting to origin
                
                
                
                
             
         
        
        
            
            
            
                
                Added polys to bottom of cork (as it can be seen in shot)
                
                
                
                
             
         
        
            
            
            
                
                updated bota bag vm deploy anim + meta data
                
                
                
                
             
         
        
            
            
            
                
                re-made bota bag vm prefab & transfered scripts ( as everytime something changes on the model it breaks the prefab)
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug in AIPart (this explains the teleportation)
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked forest clutter to form nicer clusters
                
                
                
                
             
         
        
            
            
            
                
                Added ragdoll testing scene
                
                
                
                
             
         
        
            
            
            
                
                attack / holster animations for the salvaged_hammer
                
                
                
                
             
         
        
            
            
            
                
                Killed the last walking tree.
                
                
                
                
             
         
        
            
            
            
                
                Reimported all terrain normal+height maps
                
                
                
                
             
         
        
            
            
            
                
                Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
                
                
                
                
             
         
        
            
            
            
                
                Fixed and consolidated PVT layer masking; not final, pending feedback from artists
Added auto PVT cache reset on cache aware material param change; edit-mode only workflow tool; exposed as PVT_Control.cacheReset
                
                
                
                
             
         
        
            
            
            
                
                Fixed atmospheric blend locking inspector values during play mode
                
                
                
                
             
         
        
            
            
            
                
                Fixed fog rendering in water reflections; also switched reflections to a faster/simpler replacement shader
                
                
                
                
             
         
        
        
            
            
            
                
                Moved new water reflection shader into a Resources folder; was broke on client build
                
                
                
                
             
         
        
            
            
            
                
                Added missing overlays to terrain's water reflection
                
                
                
                
             
         
        
            
            
            
                
                Fixed legacy and legacy uvmix terrains not having proper water reflections
Fixed missing sky from new water reflections
Added tree rendering to new water reflections; bark and leaves
Added optional oldReflectionPath to PlanarReflection component, for comparison shots against new method
                
                
                
                
             
         
        
            
            
            
                
                Made grass dithering add more position and color noise in transitional areas
                
                
                
                
             
         
        
            
            
            
                
                Adding a bunch of primitive meshes - for placeholding, prototyping
                
                
                
                
             
         
        
            
            
            
                
                Biome tweaks (all trees in the snow biome are now snowy, some nicer transitional noise, requires server restart)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked spawn handler placement check height offset (may fix trees spawning inside rocks, requires server restart)
                
                
                
                
             
         
        
            
            
            
                
                Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
                
                
                
                
             
         
        
            
            
            
                
                Refactored grass system to support multiple instances thereof
Added support for using different filters for every texture in the atlas to the grass system
Removed some unused code from TerrainMath
                
                
                
                
             
         
        
        
            
            
            
                
                Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
                
                
                
                
             
         
        
            
            
            
                
                Added mesh colliders to hazmat suit parts
                
                
                
                
             
         
        
        
            
            
            
                
                vm melee hit anim updates
                
                
                
                
             
         
        
            
            
            
                
                made some tweaks to several of the view model animations to fix some of the clipping on the arms.
                
                
                
                
             
         
        
            
            
            
                
                special fx events for the salvaged_axe
                
                
                
                
             
         
        
            
            
            
                
                salvaged axe prefab; tweaked various settings on some other view model prefabs
                
                
                
                
             
         
        
            
            
            
                
                sound effects for the salvaged_axe;  added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
                
                
                
                
             
         
        
        
            
            
            
                
                Biome-specific grass textures for Andre.
                
                
                
                
             
         
        
            
            
            
                
                nullified the weapon bob when the player is aiming down the sights
                
                
                
                
             
         
        
            
            
            
                
                mecanim behaviour script that will handle alternate animations to be played for the attack
                
                
                
                
             
         
        
            
            
            
                
                adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
                
                
                
                
             
         
        
            
            
            
                
                changed the pickaxe hit sound so it's synched better with the animation
                
                
                
                
             
         
        
            
            
            
                
                Added per-biome grass textures
Refactored the way SpawnFilter and TerrainMath handle temperature
Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4)
Protocol++
                
                
                
                
             
         
        
            
            
            
                
                Increased water opacity
Fixed underwater fog always being disabled
                
                
                
                
             
         
        
            
            
            
                
                OCC (obsessive compulsive commit)