128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Build a 64bit windows version, for 64bit windows
Updated EAC launcher/server to latest version
Added Steam installscript for EAC
                
                
                
                
             
         
        
        
            
            
            
                
                Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid
Fixed fx prefabs without recyclers, with disabled recyclers
                
                
                
                
             
         
        
            
            
            
                
                Item module "Container" can now have default items
Camp fire now created with wood inside
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass patch position being off by up to half a world unit (was invisible since the gap was filled by dithering anyhow)
                
                
                
                
             
         
        
            
            
            
                
                Added option to compile debug 64bit windows client
                
                
                
                
             
         
        
            
            
            
                
                Fixed sky prefab sun brightness being 2000 (wut)
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.0
                
                
                
                
             
         
        
            
            
            
                
                Updated sky prefab and procedural scene
                
                
                
                
             
         
        
            
            
            
                
                Made fog update every frame
                
                
                
                
             
         
        
            
            
            
                
                Removed AI obstacle prefab preprocessor
                
                
                
                
             
         
        
            
            
            
                
                Attempt to detect and report crashes in previous runs
                
                
                
                
             
         
        
            
            
            
                
                holster / attack / idle animations for the salvaged axe
                
                
                
                
             
         
        
        
            
            
            
                
                Crash reporter: clean up reported logs
                
                
                
                
             
         
        
            
            
            
                
                Crash reporter - scan for crash folders, report crashes from them
                
                
                
                
             
         
        
            
            
            
                
                Fixed moderators/owners not being properly marked
                
                
                
                
             
         
        
            
            
            
                
                Added icebergs to the procedural system
                
                
                
                
             
         
        
            
            
            
                
                Weapon animations no longer use triggers - this prevents small delays on firing etc
Changed states in the weapon animations (state must be named attack, attack2, reload etc)
Wooden Door Key costs 50 wood (down from 200)
Hammer now has a holdtype
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a couple of warnings
                
                
                
                
             
         
        
            
            
            
                
                Log resource/animal respawns - (trying to isolate the problem)
                
                
                
                
             
         
        
            
            
            
                
                Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
                
                
                
                
             
         
        
            
            
            
                
                Added bota bag vm anims, including anim controller, materials, folders & prefab
                
                
                
                
             
         
        
            
            
            
                
                Added tools/Find Prefab Errors - finds missing components on prefabs
                
                
                
                
             
         
        
            
            
            
                
                Door can now be locked open (probably won't ever want to do this)
Lock costs less to craft
Can now duplicate a key without a lock
Doors have visible lock when a lock is attached (placeholder)
Fixed projectile script being ifdef'd out
Refactored CrosshairInfo to GameMenu
                
                
                
                
             
         
        
            
            
            
                
                Fixed colormap calculation sometimes being off by one relative to the splatmap
                
                
                
                
             
         
        
            
            
            
                
                Slightly improved splat mapping
                
                
                
                
             
         
        
            
            
            
                
                finished the last of the  salvaged_axe view model animations
                
                
                
                
             
         
        
            
            
            
                
                Made ClearFirstFrame always execute in edit mode if not playing
                
                
                
                
             
         
        
            
            
            
                
                salvaged hammer rigged up
                
                
                
                
             
         
        
            
            
            
                
                Tweaked biome distribution (more snow, less tundra)
                
                
                
                
             
         
        
            
            
            
                
                PVT base pyramid no longer using managed resources and is now uncompressed;
Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes
Base terrain PVT shader now also fetches from VT cache; zoom now works again
                
                
                
                
             
         
        
            
            
            
                
                Undoing changes in ClearFirstFrame (causing black screen)
                
                
                
                
             
         
        
        
            
            
            
                
                Updated the grass system
Replaced spawn filter min/max cutoff values with a threshold value
                
                
                
                
             
         
        
            
            
            
                
                Fixed random sand getting mixed into biome transition
Tightened biome transitions
                
                
                
                
             
         
        
            
            
            
                
                Compile error fix, might be wrong
                
                
                
                
             
         
        
            
            
            
                
                Undone compile fix (upgrade to u5b3)
                
                
                
                
             
         
        
            
            
            
                
                Crash detection, extract + clean up stack trace so grouping works properly in Sentry
                
                
                
                
             
         
        
            
            
            
                
                Trim newline in stack trace
                
                
                
                
             
         
        
            
            
            
                
                AILocomotion adjustments in an attempt to fix animals teleporting to origin
                
                
                
                
             
         
        
        
            
            
            
                
                Log parser more compatible
                
                
                
                
             
         
        
            
            
            
                
                Added GrassSpawn.Tapering parameter
Tweaked grass prefab
                
                
                
                
             
         
        
            
            
            
                
                More impact particle effect shader updates
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.1 prerelease 1
                
                
                
                
             
         
        
            
            
            
                
                Added delay to melee attacks
Fixed bolt rifle ironsights being wrong
ViewModel.scene: Viewmodel switching button list
ViewModel.scene: Right click look around, wsad move
ViewModel.scene: Added melee hit button (plays "attack", then plays "attack2" on "Strike" event
ViewModel.scene: Selects animation on viewmodel change in editor
ViewModel.scene: Remembers last open viewmodel
Converted rock, torch, hammer melee viewmodels to new system
                
                
                
                
             
         
        
            
            
            
                
                Added missing meta files (just folders, nothing serious)
                
                
                
                
             
         
        
            
            
            
                
                Auto-updated terrain asset files (5.0.0b3)