reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

10 Years Ago
fixed lock LOD's for real
10 Years Ago
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10 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
10 Years Ago
Simpler colliders for banners
10 Years Ago
Sky WIP
10 Years Ago
merge from main
10 Years Ago
removed blood, battery, note from spawn tables
10 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
10 Years Ago
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10 Years Ago
can no longer throw melee weapons/tools underwater
10 Years Ago
Removed a now useless fullscreen clear
10 Years Ago
River-clip/underwater fix
10 Years Ago
Ditched GlobalGog; ToD scatter does the job
10 Years Ago
Fixed fog related water/horizon black line artifacts (for good this time)
10 Years Ago
Fixed RUST-310
10 Years Ago
Updated dungeons with current rock formations progress
10 Years Ago
fixed stone world model graphical issues + physics
10 Years Ago
removed ability to place locks on some prefabs
10 Years Ago
fixed rockets going through building parts
10 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
10 Years Ago
Sky WIP
10 Years Ago
Pushed back river backface clipping
10 Years Ago
Added missing occlusion strength
10 Years Ago
Updated cliff abledos with AO Mat update
10 Years Ago
merge from main
10 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
10 Years Ago
tweaked specular values on some water effects.
10 Years Ago
Merge from New_Rocks
10 Years Ago
Rock_cliff_a generic detail texture set Rock cliff meshes, with shared atlas textures
10 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
10 Years Ago
Server perf fixes
10 Years Ago
fixed missing animation events for a bunch of weapons
10 Years Ago
Serverside player metabolism performance
10 Years Ago
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10 Years Ago
Touched remaining water shaders just in case
10 Years Ago
Hack fix for black river backface z-fighting (#294)
10 Years Ago
Attempting better RT/Device loss handling in terrain texturing (#69)
10 Years Ago
Nighttime reflection probe ground color fix
10 Years Ago
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
10 Years Ago
Fixed deferred shaderinos
10 Years Ago
Should not tweet if the branch name contains the word "private"
10 Years Ago
Fixed NRE in SelectedBlueprint
10 Years Ago
Fixed lantern stacking / hiding
10 Years Ago
proper
10 Years Ago
Fixed NRE in server projectile movement
10 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
10 Years Ago
Server compile fix
10 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
10 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
10 Years Ago
Code lock uses 1 lodgroup instead of 2