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132,271 Commits over 4,262 Days - 1.29cph!

11 Years Ago
Updated community ent NRE fixes Updated error urls
11 Years Ago
ProceduralObject NRE debugging
11 Years Ago
Another attempt to fix Unity terrain shader warning on startup
11 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
11 Years Ago
Removed grid pattern from snow height map like the artist I am
11 Years Ago
Tweaked UVMIX parameters
11 Years Ago
DS Console text is different colour if server is debugmode DS Console has current map name
11 Years Ago
Added graphics.dof
11 Years Ago
Terrain parallax in bundled builds
11 Years Ago
Switch to built in analytics
11 Years Ago
Compile fixes
11 Years Ago
Added sqlite to native libraries
11 Years Ago
UnityTestTools
11 Years Ago
SQLite bindings + unit tests
11 Years Ago
Moving testtools to the editor folder
11 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
11 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
11 Years Ago
rigged up the semi-auto pistol view model idle animation done
11 Years Ago
Item Definition unit tests
11 Years Ago
RustEditor cleanup
11 Years Ago
vegetable assets
11 Years Ago
Windmill files update - models, collision, LODs, Gibs, animation
11 Years Ago
animations for the semi_pistol viewmodel - deploy / dryfire / fire
11 Years Ago
Entities don't need to be in bundles folder
11 Years Ago
vegetable asset settings
11 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference
11 Years Ago
RustEditor tweaks
11 Years Ago
Item defs don't have to be in Items/
11 Years Ago
Fixed entity debugging flag not working as designed
11 Years Ago
Can place new Constructions in the editor without running manifest generation first
11 Years Ago
Fixed floating building parts Increased decay
11 Years Ago
Oops @ left in debug output
11 Years Ago
Organization
11 Years Ago
Missed meta
11 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
11 Years Ago
Crunching Shit
11 Years Ago
some more animations for the semi-auto pistol view model
11 Years Ago
Fixed normal texture mode
11 Years Ago
Tweaks
11 Years Ago
Fixed incorrect subsurface refraction Fixed glowy water at night; now properly lit using custom lighting model Updated water level; tidying up scripts, more coming
11 Years Ago
Bundle textures
11 Years Ago
Crunch
11 Years Ago
deploy guides can be empty
11 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
11 Years Ago
Chicken sounds Metal door sounds Quarry sounds
10 Years Ago
Fixed hemp bush blocking bullets
10 Years Ago
Added cullmode option to standard shader
10 Years Ago
Environment option in RustEditor
10 Years Ago
Added all the splat types to TestLevel
10 Years Ago
Veg model scales