127,288 Commits over 4,109 Days - 1.29cph!
Reverted UI.Options.Keybind.prefab submission
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Added profiler samples to workshop skin loading
Fixed memory leak when workshop skin texture file cannot be found
fixed revolver showing muzzlebrake all the time
Added "itemskins" convar to toggle workshop item skins
More profiler workshop skin profiler samples
Rust.Workshop plugin has profiler enabled in debug build
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
WIP netting wall frame block and spinner wheel
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
Disabled MaterialColorLerp (memory, performance)
Stone block set vert count reduction, prefabs update
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Rocket launcher world model uv fix
Metal block set vert count reduction, prefabs update
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
less detail on wall.frame.stone LOD0
Experiment: More granular network cells (64 meters per cell instead of 126.5)
wall/window/doorway metal tier LOD0 further optimization
playing demos loads the world in properly
Merge from vertex_count_simplification
Server sends full snapshot when recording a demo
Plant skin instantiates are load balanced
Merged demo recording into main
Rebuilt plugins just in case
Presumably fixed workshop skin load issue on Windows
Fixed plant skins not recycling
Client side plant entities pool
fixed a bug with the muzzleflash being offset improperly
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload