127,296 Commits over 4,109 Days - 1.29cph!
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Enabled entity pooling on furnaces, campfires and light sources
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
Enabled entity pooling for sleeping bags
Enabled entity pooling for tool cupboards
Launch site greybox progress + puzzle layout
first cover pass around core
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
Added fuzz mask option to cloth shaders
lowered cost of netting
stuck objects/decals on spinner actually spin
Replacement radtown stuff
progress
launch_site floodlights greybox
greybox material mapping on structures
progress
Double barrel shotgun world model re-creation
Industrial fixtures / vents
Bunker room prop placement update
binoculars fbx changes, LODS & fuzz
binoculars viewmodel / worldmodel prefabs
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Fixed viewmodel bob looking odd (from the optimizations)
Encode instance position offset into texcoord1 on batched meshes
rocket_crane greybox detail pass
adding damian's layer prefab file
Fixed global aniso not set with default cfg/convar
backup in case this is a stupid idea
fix for viewmodel clipping when FOV is changed
fixed some clipping problems on some of the viewmodels when ironsighting
Minor fix in WorldSpaceGrid.GridToWorldCoords
Update plant skin parameters after instantiating the skin (pooling)
Initial greybox pass on the rocket factory area
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Added ConvarControlledSpawnPopulation
Automatically populate SpawnHandler with ConvarControlledSpawnPopulation
Added npcname.population convars
Mesh building optimizations