128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                fixed purple textures on stone hatchet projectile
                
                
                
                
             
         
        
            
            
            
                
                simple scope balance + implementation
                
                
                
                
             
         
        
        
            
            
            
                
                Added pooling support to loot containers and collectables
                
                
                
                
             
         
        
        
            
            
            
                
                Wooden Armour uses correct icon
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed visibility check for local occludees per entity
                
                
                
                
             
         
        
            
            
            
                
                Fixed extinguish sometimes being called twice on fire / water entities
                
                
                
                
             
         
        
            
            
            
                
                Removed player model convars (exploitable)
TrackIR convars are no longer admin-only
                
                
                
                
             
         
        
        
            
            
            
                
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                searchlight
phrases
manifest
protocol++
                
                
                
                
             
         
        
            
            
            
                
                Improved closest cascade resolution when using two cascades
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory interior progress
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled culling on glcore coz readback is stalling; needs proper async
                
                
                
                
             
         
        
            
            
            
                
                backup/progress - ironing out materials for macrodetail
                
                
                
                
             
         
        
            
            
            
                
                searchlight fixes/balance/visual improvements
                
                
                
                
             
         
        
            
            
            
                
                lr300 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
                
                
                
                
             
         
        
            
            
            
                
                rocket launcher viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
                
                
                
                
             
         
        
            
            
            
                
                thompson viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
                
                
                
                
             
         
        
            
            
            
                
                semi_auto pistol viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
                
                
                
                
             
         
        
            
            
            
                
                binocular viewmodel tweaks ( fixed the weird wrist pose )
                
                
                
                
             
         
        
            
            
            
                
                mp5 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
                
                
                
                
             
         
        
            
            
            
                
                pickaxe viewmodel tweaks ( fixed clipping at certain FOVs, improved animation, fixed wrist pose )
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed server browser list scrollbar
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
                
                
                
                
             
         
        
        
            
            
            
                
                Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call)
Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized sound / particle parent disconnects
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
                
                
                
                
             
         
        
            
            
            
                
                Stripped a missing camera component from some nested cameras
                
                
                
                
             
         
        
            
            
            
                
                Stripped a missing script from UI scene (console input field)
                
                
                
                
             
         
        
            
            
            
                
                Simple sight world model lod updates
                
                
                
                
             
         
        
            
            
            
                
                searchlight beam improvements
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                codegen + manifest ( fixes spotlights )
                
                
                
                
             
         
        
            
            
            
                
                Footwear specific footsteps