128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Fixed spawn/spawnitem not working
                
                
                
                
             
         
        
        
            
            
            
                
                Some invoke handler optimizations
                
                
                
                
             
         
        
            
            
            
                
                Cache waterfactor, waterdepth
                
                
                
                
             
         
        
        
        
            
            
            
                
                use Entity.WaterDepth for ai queries
                
                
                
                
             
         
        
        
        
            
            
            
                
                animals have proper corpse contents
added deer meat
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Instancing all materials part 2
                
                
                
                
             
         
        
            
            
            
                
                Updated render queue field and added instanced field to rust/std shader gui
                
                
                
                
             
         
        
        
            
            
            
                
                Increasing navmesh bounds
                
                
                
                
             
         
        
            
            
            
                
                Chicken doesn't use horse footsteps
Cleaned footsteps
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced animal mesh compression
Attack damage is a variable on the npc
Ai senses - memory filter (should fix ai not seeing players)
                
                
                
                
             
         
        
            
            
            
                
                Ai should sense corpses too
                
                
                
                
             
         
        
            
            
            
                
                Launch_site terrain setup
Backup/progress core
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory/interior progress
                
                
                
                
             
         
        
            
            
            
                
                Fixed dark censorship (RUST-1625)
                
                
                
                
             
         
        
            
            
            
                
                searchlight beam cherry pick
                
                
                
                
             
         
        
            
            
            
                
                Fixed game object creation error in editor when stopping game
                
                
                
                
             
         
        
            
            
            
                
                Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds)
Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
                
                
                
                
             
         
        
        
            
            
            
                
                Fix animal footstep sounds
Add new bear footsteps from a while back
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from main/footsteps2
                
                
                
                
             
         
        
            
            
            
                
                animal footstep import settings
                
                
                
                
             
         
        
        
            
            
            
                
                Balanced animal favour running in straight line
                
                
                
                
             
         
        
            
            
            
                
                Improved performance of removing from Grid<>
                
                
                
                
             
         
        
            
            
            
                
                Fixed player collision corruption on die / respawn cycle (RUST-1642)
                
                
                
                
             
         
        
            
            
            
                
                Ai doesn't eat when it's got threats
Fixed AI quickly running back to previous spot when running fast
Ai bit more afraid of humans
Fixed Ai floating off ground slightly
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch light culling mask
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
20023 to try a different way
                
                
                
                
             
         
        
            
            
            
                
                Fixed spikes when removing entity
                
                
                
                
             
         
        
        
            
            
            
                
                Added BufferList to Rust.Global (list that exposes its backing array for fast iteration)
Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead
ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
                
                
                
                
             
         
        
            
            
            
                
                Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed