540 Commits over 366 Days - 0.06cph!
MP5 magazine seperated
bodygroups of a full and empty version
MP5 separate magazine models
holographic sight worldmodel
added leaves_scatter_c skin + snow blend for leaves tileable mat
Example model viewer scene
Just move it all to a library
Move ModelViewer to library
Add standalone M4 magazine vmdl
Layout change missed moving these two files
Holographic sight
also added to weapons with a top rail
https://files.facepunch.com/rickgreeve/g60QQcweyh.jpg
scale adam back to original mats
packaged food texture fix and asset party setup
packaged food finished textures
raised rmr added to M4
also added to asset party
added red dot sights to MP5 SMG and Shotgun
also updated on asset party
Exaggerate rotateDifference float more
M4A1 picatinny rail gap fix
Forgot Editor folder moved
Revert to older sceneview scene
Citizen Content > Assets
Hackweek Content > Assets
Model Viewer Content > Assets
Rust Content > Assets
Sbox Content > Assets
character scene
packaged food pre brand checkin
set default beard and hair tint colour to match
Update sceneviewer_weapons.scene
Update charactercontroller.scene
packaged food - cans branding texture update
Merge branch 'main' of sbox-assets
Aircon wall units
3 new aircon units and updated old aircon to have the same theme
Merge branch 'main' of sbox-assets
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
v_trenchknife: initial commit with basic animgraph
Fixed clothing being reset when deselecting
Fix adding and removing clothing
Actually fix clothing dresser
Fixed compile clothing error
Hair & Beard Tinting (Test)
worldmodel orientation fix for spaghelli shotgun
spaghelli M4 shotgun worldmodel lods update
weapon attachments world model and lods update
viewmodel foregrip attachments added
https://files.facepunch.com/rickgreeve/Screenshot_1.jpg
https://files.facepunch.com/rickgreeve/Screenshot_2.jpg
cleaned up chipboard_a, added dirty blend
added decal_footprints_a
tint the dirt on floor_tile_02
Add dirt blend floor_tile_02