942 Commits over 670 Days - 0.06cph!
Tool/Constraint blockout meshes update and upload
Small PVC Pipe set
trimsheet blockout
Adjusted World Mapping Size of all trimsheets
Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims.
They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
Weapon case LOD adjustment and texture fix
Weapon Case and packing Foam texture/mesh update and material creation
Weapon_case
Missile Case WIP texture asset, uploaded for world placement and decoration
impact fx updates + explosion_medium updates
added impact.brick particle fx
Sandbox Tool assets csontraints
UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
USP Pistol - fixed normal issue, slightly darker slide
explosion_medium + explosion tex/files
Updated debris_kit_a mat with detail normals
added detail normals for concrete + tarp
update bulkbag props
added alternate skin to dirt_mound assets
bulkbag prop initial commit
+ tarp detail normal
explosion.medium rework wip
Locker adjusted textures and LOD published
impact particles rework wip
files + meta
Add props scene to rust content
concrete_trim_02 painted files
Update Model Viewer to use Features
a few asset updates/meta files
Flash and Decoy Grenade ViewModels
https://files.facepunch.com/rickgreeve/image%20%2826%29.png
adjusted metal_trim_rust_01 mat
added brick_debris_a2 blend
updated some existing sbox.game assets
v_m700: initial first-person setup (including animgraph)
M700 rebake with correct triangulation
added materials + decals
+ decal_dirt_b
+ decal_footprints_a
+ dirt_ground_02_blend
brick_debris_a + debris_a vmat meta
v_spaghellim4: make the initial arc of the deploy animation nicer
Fixed handling of sprint-suppressing Tag on v_m4a1, v_usp, v_spaghellim4, v_mp5: the Tag now gets properly caught when the animgraph initializes, by enforcing a one-time 50ms delay in relevant state machines. Also harmonized some logic across graphs.
v_spaghellim4: added new deploy animation
Batch-committing all changed files from change to cloud content references that now explicitly reference specific version numbers
Add new "/.sbox/" folder to .gitignore