reposbox-assetscancel

942 Commits over 670 Days - 0.06cph!

4 Months Ago
Tool/Constraint blockout meshes update and upload
4 Months Ago
Small PVC Pipe set trimsheet blockout
4 Months Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
4 Months Ago
Frisbee blockout
4 Months Ago
tint test map
4 Months Ago
Weapon case LOD adjustment and texture fix
4 Months Ago
Weapon Case and packing Foam texture/mesh update and material creation
4 Months Ago
impact fx updates
4 Months Ago
Weapon_case Missile Case WIP texture asset, uploaded for world placement and decoration
4 Months Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
4 Months Ago
impact_brick files
4 Months Ago
Sandbox Tool assets csontraints UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
4 Months Ago
USP Pistol - fixed normal issue, slightly darker slide
4 Months Ago
explosion_medium + explosion tex/files
4 Months Ago
fix debris_a normal
4 Months Ago
Updated debris_kit_a mat with detail normals
4 Months Ago
added detail normals for concrete + tarp
4 Months Ago
update bulkbag props added alternate skin to dirt_mound assets
5 Months Ago
bulkbag prop initial commit + tarp detail normal
5 Months Ago
more atlases for fx
5 Months Ago
explosion.medium rework wip
5 Months Ago
Locker adjusted textures and LOD published
5 Months Ago
impact fx meta + prefabs
5 Months Ago
impact fx updates
5 Months Ago
wood impact fx
5 Months Ago
impact particles rework wip files + meta
5 Months Ago
python weapon
5 Months Ago
Update asset metas
5 Months Ago
Add props scene to rust content
5 Months Ago
Locker assets
5 Months Ago
concrete_trim_02 painted files
5 Months Ago
material meta files
5 Months Ago
Update Model Viewer to use Features
5 Months Ago
a few asset updates/meta files
5 Months Ago
dirt_mound_a + b assets
5 Months Ago
Flash and Decoy Grenade ViewModels https://files.facepunch.com/rickgreeve/image%20%2826%29.png
5 Months Ago
updated .proj + inputs
5 Months Ago
adjusted metal_trim_rust_01 mat
6 Months Ago
added brick_debris_a2 blend updated some existing sbox.game assets
6 Months Ago
Weapon .meta files
6 Months Ago
v_m700: initial first-person setup (including animgraph)
6 Months Ago
M700 rebake with correct triangulation
6 Months Ago
added materials + decals + decal_dirt_b + decal_footprints_a + dirt_ground_02_blend
6 Months Ago
brick_debris_a + debris_a vmat meta
6 Months Ago
v_spaghellim4: make the initial arc of the deploy animation nicer
6 Months Ago
Fixed handling of sprint-suppressing Tag on v_m4a1, v_usp, v_spaghellim4, v_mp5: the Tag now gets properly caught when the animgraph initializes, by enforcing a one-time 50ms delay in relevant state machines. Also harmonized some logic across graphs.
6 Months Ago
v_spaghellim4: added new deploy animation
6 Months Ago
*/.sbox instead
6 Months Ago
Batch-committing all changed files from change to cloud content references that now explicitly reference specific version numbers
6 Months Ago
Add new "/.sbox/" folder to .gitignore