reposbox-deathmatchcancel

574 Commits over 120 Days - 0.20cph!

3 Months Ago
Long Jump Module
3 Months Ago
Add maplist convar, use it to select the next map
3 Months Ago
shotgun ammo pickup
3 Months Ago
Ammo pickups
3 Months Ago
Updated Gluon Beam Render
3 Months Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
3 Months Ago
Shotgun: Increase crosshair gap
3 Months Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon
3 Months Ago
Add Shotgun, incremental reloading, reload cancelling option
3 Months Ago
Use new datacore map with items
3 Months Ago
BeamRenderer
3 Months Ago
Use Preferences.FieldOfView (fixes sbox-deathmatch/issues/44) Halve explosion screen shake Add kill command Add giveall command Add map command
3 Months Ago
Less recoil Update gauss_impact.prefab
3 Months Ago
Add voices UI, tweaked voice transmitter properties to not be worldspace
3 Months Ago
Don't do effects if we're the server in many cases
3 Months Ago
Update charger and health kit, battery prefabs to use Network Object mode instead of Snapshot
3 Months Ago
Add sbdm.cheatmode, don't start with all weapons
3 Months Ago
Tweak player controller acceleration
3 Months Ago
Rat: if on ground, keep pitch at 0
3 Months Ago
Switch game on end Hide warmup if GameConfig.GameLoop is false Add spawncam to quicktest
3 Months Ago
Widen some areas of map
3 Months Ago
Fix missing loop sound
3 Months Ago
Allow turning off the gameloop with sbdm.gameloop 0
3 Months Ago
Tweak gauss impact Game loop
3 Months Ago
More effects on beam Stop effects when can't shoot anymore
3 Months Ago
Custom crosshair gluon
3 Months Ago
Backpack set up for gluon
3 Months Ago
Update item inventory slots to be more consistent (throwables in 5, special weapons in 4)
3 Months Ago
Rat: die after a set period of time (30s by default)
3 Months Ago
GluonGun Wip
3 Months Ago
Weapon and Health pickups in map
3 Months Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect
3 Months Ago
gluon gun blockout
3 Months Ago
Tripmines parent to what they were placed on (moving platforms, doors, etc.)
3 Months Ago
Explosions mark DamageInfo.IsExplosion = true Tripmines are damageable, shooting attributes the kill to the shooter, explosions cause a delayed explosion Look for damageable components in parents instead of children, needed for tripmine children colliders and makes more sense?
3 Months Ago
TriggerHurt: Look for a collider instead of RequireComponent Remove transform offset from map loader
3 Months Ago
Use our new map by default
3 Months Ago
Fix pause on loop mover
3 Months Ago
Redesign half of the map
3 Months Ago
Rat: give weapon a svg icon
3 Months Ago
Fix rat pickup item prefab reference
3 Months Ago
Rat: try to bite target if we're lunging and they're close enough
3 Months Ago
Rat: add grounded checks instead of arbitrary timing
3 Months Ago
Add some debug stuff to mover
3 Months Ago
Add rat weapon that throws a rat
3 Months Ago
Rat NPC (doesn't hurt the player yet) Rat cleanup
3 Months Ago
Support pausing on Mover
3 Months Ago
Tweak glock and mp5 recoil effects
3 Months Ago
Halve explosion shake duration Add CameraSetup component to control camera effects better Apply env shake using ICameraSetup, so we still shake even if we don't have a player Place viewmodel using ICameraSetup, applies camera shake to viewmodel Move camera shake effects to a GameSystem
3 Months Ago
Fix damage indicator showing for local player when shooting bots Merge branch 'main' of sbox-deathmatch Make bots shoot at players and other bots