reposbox-deathmatchcancel

574 Commits over 120 Days - 0.20cph!

2 Months Ago
Add data annotations to GameConfig Add Crowbar hit sound
2 Months Ago
AmmoResource is not null fix in Pickup
2 Months Ago
Removed WeaponModel.BeamEffect, any notion of beam effect from base weapon - this lives in GluonWeapon, responding to events Removed some logs Rename OwnerPlayer() to Owner, add some comments
2 Months Ago
Update rat death prefab to use new version of impactfleshmist
2 Months Ago
Dry fire + auto-reload if trying to shoot an empty gun
2 Months Ago
Move vitals drawing over to hud painter
2 Months Ago
Show a countdown on the scoreboard when we're in results stage, resolves #83
2 Months Ago
Same throw position code for RPG
2 Months Ago
Add icon to crossbow bolt projectile
2 Months Ago
Fixed shotgun and mp5 default clip sizes
2 Months Ago
Gauss fires charged shots even if ammo is low
2 Months Ago
Fix tripmine typo
2 Months Ago
Tripmine: use broadcast GiveAmmo instead of SetAmmoCount Grenades spawn closer to player, check throw position to make sure they don't spawn through walls/floors
2 Months Ago
Make sure the player actually has a tripmine on pickup Null check everything Simplify health/armor pickups
2 Months Ago
Unify headshot damage, add gameplay config for it
2 Months Ago
Buff Python damage to 50 (was 12)
2 Months Ago
2d sdf lines, rects, arcs with analytical anti aliasing (lines are most complicated, other shapes are easy, no instancing yet, can be collapsed into 1 shader for every shape)
2 Months Ago
Added `sbdm.bots.notarget` Fixed projectiles not carrying over correct kill icons, added proper icons for rpg projectile, mp5 projectile
2 Months Ago
HornetProjectile sound can be null, remove the sound but keep the code there because the RPG noise is crazy loud for a fish
2 Months Ago
🤦🏻 - fixed CrossbowWeapon projectile direction, resolves #77
2 Months Ago
Fixed another tripmine error when there's no parent
2 Months Ago
Play third person attack animations where relevant, resolves #80
2 Months Ago
Fixed kill feed row height, resolves #79
2 Months Ago
Forgot to uncomment this
2 Months Ago
Add weapon icon to kill feed entries
2 Months Ago
missing gun items
2 Months Ago
placeholder icons for gluon and hornet
2 Months Ago
Reorder guns
2 Months Ago
Reflect hornet on collision
2 Months Ago
TimedExplosive -> Explosive (updated prefab refs too)
2 Months Ago
Wip HornetGun 40mm ammo prefab
2 Months Ago
Hook up ammo resource to grenade pickup
2 Months Ago
Fix TripmineWeapon NRE (player invalid), add assert if the placed tripmine prefab is not valid
2 Months Ago
Host should periodically update the ping value of PlayerData (Fixes Facepunch/sbox-deathmatch#74)
2 Months Ago
Die if we dip below 1 health, ceil health on hud, resolves #73
2 Months Ago
Ammo bolts Fix crossbow item using wrong model
2 Months Ago
Add scorch to explosions Reduced shell bounce sound range significantly
2 Months Ago
Add sbdm.maxdecals Throw assert if calling GetAmmoCount with null AmmoResource
2 Months Ago
WorldModel/BaseCarryable doesn't define/implement backpack feature, instead send events on creation/destruction of WorldModel Add WeaponPlayerAttachment, can either attach a prefab (that'll get spawned) or a referenced GameObject in WorldModel's hierarchy Don't need these
2 Months Ago
Aa some movement tests to quickscene Tweak player movement
2 Months Ago
Only auto-destroy the Player if we're the host - ensures game state is right
2 Months Ago
Add component that plays only self collision sounds, add to bullet eject prefab
2 Months Ago
Get rid of the game / overlay render code in ViewModel because it's fucking up some of the guns (ones we're using mp5 anims for)
2 Months Ago
Don't pick up gun item if we have max ammo
2 Months Ago
Ammo is a game resource now
2 Months Ago
Give gluon with giveall Tripmine clip contents starts as 1
3 Months Ago
Fix RpgWeapon NRE
3 Months Ago
Use Application.IsDedicatedServer wherever we were using IsHeadless before Add CrossbowWeapon, CrossbowProjectile, needs some polish/improvements but is working Fixed renderer viewmodel logic
3 Months Ago
Do Gluon Beam better
3 Months Ago
LongJump sound