632 Commits over 122 Days - 0.22cph!
updated WIP construct map
Merge branch 'master' of sbox-game
Fix avatar looking to work with any screen size
Add skin material groups to dress.kneelength
fix shirt_shortsleeve.orange skin
Add skin material groups to shorts.cargo
Use the new DoorHelper helper for ent_door
Moving backdrop filter, backdrop blur into their own shaders
Merge branch 'master' of sbox-game
Street lamp feedback
Street lamp glass fresnel adjustment
adjusted street lamp light unit mesh
Streetlamp feedback updates
Merge branch 'master' of sbox-game
Menu backdrop filter blur
Background filter tests and shader support
Merge branch 'master' of sbox-game
Start on spawn works for particle/sound entities
(Also implemented usage of the CP0-3 for particles as a test
Fixed "ghost tags" in 2D blends
Merge branch 'master' of sbox-game
Give a little more flair on text shadow shader
Merge branch 'master' of sbox-game
Troubleshooting recompile crash bug
Update text shadow shader with cheap variant
Street lamp updates based on feedback
Merge branch 'master' of sbox-game
More misc. animgraph fixes & comments
Fix obsolete property usage
Default value for trigger_* spawnflags
ent_door: Replace spawnflag usage with a custom flags property
Enable arms IK when sitting down weaponless
More comments and notes on the Animgraph
Merge branch 'master' of sbox-game
Fix walk leg rotation @MaxLebled
Avatar Left on Home
Merge branch 'master' of sbox-game
Switched the movement half of the Citizen animgraph back to a 9-way system
We don't need the ui_image shader/materials now
Update obsolete OOBBox usage
Merge
Merge the 3 door entities into one ent_door entity
Fix assert when going from menu to game
Use UI.Scene for animated terry in main menu
updated WIP construct map, tweaked corrugated walls asset to match LOD geometry normals
Merge branch 'master' of sbox-game
move_x, move_y, wish_x, wish_y
Removed blockout concrete barrier
Updated all concrete barrier gibs
Concrete barrier final normal tweak
Merge branch 'master' of sbox-game
Exclude non existent entities from the FGD
Default values for func_brush
concrete barrier element name fixes
Merge branch 'master' of sbox-game
Concrete barrier lod switch adjustment
Merge branch 'master' of sbox-game
Long idle poses for Shotgun & SMG (not hooked up yet) & preliminary work for new motion solution
RenderScene stuff name consistency changes
Update render scene ui test
concrete barrier physics shape now part of main fbx file
Removed hard edge from lod1&2 concrete barrier
concrete barrier lod adjustments
Merge branch 'master' of sbox-game
give doors default spawnflag of "Use"
Update base.fgd
Model updates and gibs added to concrete barrier
Merge branch 'master' of sbox-game
Default bind mouse3 to zoom