branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

5 Months Ago
Removed "invis" tag, it's useless
5 Months Ago
Set up collision rule for grenades not colliding with player_clip
5 Months Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
5 Months Ago
Show the damage you dealt to your killer
5 Months Ago
Set gamemode on map vote end
5 Months Ago
Update README.md
5 Months Ago
No footsteps when dead
5 Months Ago
Don't need this
5 Months Ago
Fix throw bug
5 Months Ago
Remove extra camera from tdm_test scene
5 Months Ago
tdm - wip Merge branch 'main' of sbox-hc1
5 Months Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
5 Months Ago
Validate BodyRenderer when trying to set bomb plant anim
5 Months Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
5 Months Ago
Hook in new NEW T character, re-add a few textures that were missing
5 Months Ago
T_player texture updates
5 Months Ago
Both player models V2 skinning
5 Months Ago
Fixed setting TimeUntilTransfer every update
5 Months Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
5 Months Ago
These are meta files from Unity, they should not be here
5 Months Ago
Adjust w knife positions Disable player's shadows for now
5 Months Ago
M700, Spaghelli alignments Mount points
5 Months Ago
Update some world model positions
5 Months Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
5 Months Ago
Set up phys joints, phys shapes
5 Months Ago
Export out animation list, weight list, hitboxes for new char
5 Months Ago
more work on new anims, almost everything restored
5 Months Ago
New anim graph, import a bunch of anims for new char
5 Months Ago
CT_side player animations and new rig
5 Months Ago
Mess around with intro anims
5 Months Ago
CT_side_player updated textures
5 Months Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
5 Months Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
5 Months Ago
Validate Object in Marker
5 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
5 Months Ago
Reduce cook time on all the grenades
5 Months Ago
Fix blendspace for crouch too
5 Months Ago
Re-adjust movement blendspace so there's less floor skating
5 Months Ago
Improve rifle shoot anim so we don't move the arms as much
5 Months Ago
Improve jump end anim
5 Months Ago
Don't use crosshair for M700
5 Months Ago
Let's not have 5 separate particles per fire node
5 Months Ago
Removed PlayerOutfitter, IOutfitter
5 Months Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
5 Months Ago
Log players, pawns and connections at the end of each round
5 Months Ago
Redo footsteps to not be event based [for now]
5 Months Ago
ViewModel OnStart fix
5 Months Ago
Don't count unassigned players in player count for hiding team avatars
5 Months Ago
Crosshair friendly cross inherits same visibility as elements
5 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property