1,550 Commits over 214 Days - 0.30cph!
Removed "invis" tag, it's useless
Set up collision rule for grenades not colliding with player_clip
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag
Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed
https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
Show the damage you dealt to your killer
Set gamemode on map vote end
Remove extra camera from tdm_test scene
tdm - wip
Merge branch 'main' of sbox-hc1
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
Validate BodyRenderer when trying to set bomb plant anim
Should have fixed ADS issues over the network
Shouldn't need to run this if not possessing spectator
Adjust physics shapes/joints to reduce stretchiness
Shouldn't need to run any of these without being in control
Hook in new NEW T character, re-add a few textures that were missing
Both player models V2 skinning
Fixed setting TimeUntilTransfer every update
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
These are meta files from Unity, they should not be here
Adjust w knife positions
Disable player's shadows for now
M700, Spaghelli alignments
Mount points
Update some world model positions
Replace with new NEW character
Update human_idle_player animgraph
Removed old models/anims that we do not use anymore
Set up phys joints, phys shapes
Export out animation list, weight list, hitboxes for new char
more work on new anims, almost everything restored
New anim graph, import a bunch of anims for new char
CT_side player animations and new rig
Mess around with intro anims
CT_side_player updated textures
Add TeamVoiceChatFilter to bomb defusal
Fix RandomLoadoutAllocator
Make half-buy rounds more common in retakes
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
Validate Object in Marker
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet)
Hook in grenade throw param
Hook up plant bomb anim control
Reduce cook time on all the grenades
Fix blendspace for crouch too
Re-adjust movement blendspace so there's less floor skating
Improve rifle shoot anim so we don't move the arms as much
Don't use crosshair for M700
Let's not have 5 separate particles per fire node
Removed PlayerOutfitter, IOutfitter
Log PlayerState component ID instead of GameObject ID
So we can compare with PlayerPawn's PlayerState
Log players, pawns and connections at the end of each round
Redo footsteps to not be event based [for now]
Don't count unassigned players in player count for hiding team avatars
Crosshair friendly cross inherits same visibility as elements
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property