branchsbox-hc1/maincancel

1,394 Commits over 123 Days - 0.47cph!

2 Months Ago
EquipmentResourceEditor
2 Months Ago
Update facepunch.libevents
2 Months Ago
Fixed USP models
2 Months Ago
Expose per weapon armor / helmet reduction so we can further balance weapons
2 Months Ago
Cya Guid networking
2 Months Ago
Group damage instances
2 Months Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
2 Months Ago
Add dev command to swap teams Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
2 Months Ago
Enable the molotov
2 Months Ago
Push the M700 forward a touch
2 Months Ago
M700 update added the low poly with bakes
2 Months Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
2 Months Ago
Initial scoring hud
2 Months Ago
Fix a couple of NREs
2 Months Ago
Fix possible NRE in OnHostRespawn()
2 Months Ago
updated tracer visuals
2 Months Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
2 Months Ago
Remove my log
2 Months Ago
Expose per weapon configuration of ironsights fire anim scale
2 Months Ago
Fixed kill command not working for non-host players - route through host
2 Months Ago
Buff the trace size, max range of knives
2 Months Ago
It's possible that PlayerState.Local isn't actually set yet here - so check IsValid
2 Months Ago
Get rid of bullet exit decals
2 Months Ago
Fix damage reduction from armor / helmet
2 Months Ago
Simplify respawning RPCs Looked like OnClientRespawn could get called on the wrong clients?
2 Months Ago
Added Deathcam: display killer and follow their movements for a bit #127
2 Months Ago
Get rid of trying to show owner's name on weapons
2 Months Ago
Drone stays flying when it's not being controlled Track state for deployed pawns, can return to deployed pawn with Use Add hud overlay for deployed pawns like the drone
2 Months Ago
Cleanup
2 Months Ago
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
2 Months Ago
map updates
2 Months Ago
Don't need this now
2 Months Ago
Bunch of error fixes from last 2 playtests
2 Months Ago
Retakes scoring tweaks
2 Months Ago
Fix default score format Include all score properties in ScoreboardRow.BuildHash()
2 Months Ago
GivePlayerStateComponent RetakesScoring
2 Months Ago
TDM map tweaks Refined layout, more spawn points ,improved flow in to shop
2 Months Ago
Allow dropping weapons in retakes Instant defuse for retakes if safe Don't occlude C4 beep
2 Months Ago
Fix retakes loadouts, and add a few more
2 Months Ago
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
2 Months Ago
Add Page.SubFooter, clean up some footers on pages
2 Months Ago
Show team displays regardless of player count
2 Months Ago
Pass wallbang as a damage flag, push it through to kill feed https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png Track air shots as well
2 Months Ago
Fixed components like the bomb not being found for kill feed
2 Months Ago
Add proper is-me class to victim entry in KillFeed
2 Months Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
2 Months Ago
Just use identity rot instead of trying to face hit dir
2 Months Ago
Much better spread + smoke extinguishes fire
2 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
2 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size